* feat(demos): ship the demo audio and video the app already advertises Every demo asset in the app was a dead link on anything but a Mac. `personalities.py` has carried a `preview_url` for each of the seven voice-design presets since they were added; DictationDemo.jsx posts three bundled WAVs to /transcribe so the feature can be shown without microphone permission; the Dub workspace reads a manifest and plays a source video plus four dubbed languages. None of those files were committed, because the tooling that renders them (scripts/build_demos.sh, scripts/build_dub_demo.sh) hard- requires macOS `say` — it even carries a `TODO: add espeak-ng path for Linux contributors`. So the presets returned 404, the replay buttons did nothing, and the dubbing demo never loaded. Rendered with VoiceStudio's own engine, which runs wherever the app does: - 7 voice-design previews (2.2 MB) - 3 dictation replay clips (1.1 MB) — verified by transcribing them back: the conversational and French clips round-trip exactly - dubbing demo: source + 4 dubbed videos with subtitles and manifest (9.6 MB) Tooling fixes this turned up: - build_dub_demo.sh wrote to backend/assets/demo/dubbing, but main.py mounts backend/assets/samples at /demo_audio — so the frontend's /demo_audio/demo/dubbing/manifest.json could never have resolved even after a successful Mac build. Output moved under the mount. - `say` is now the fallback rather than the requirement: the new scripts/render_dub_demo_audio.py renders the five tracks with the engine and the shell script picks them up. - The five demo paragraphs lived in two files. They are now one JSON both read — two copies is one edit away from a video whose subtitles disagree with it. - render_demos_omnivoice.py peak-normalized, which a single-sample transient defeats: the Helpdesk preset landed at -30 dB RMS against -17 dB for its neighbours, so the preview row played at wildly different volumes. Now EBU R128 at -18 LUFS with a -1.5 dBTP ceiling. - …and pinning the output rate, because loudnorm resamples to 192 kHz internally and writes there unless told otherwise, which turned 2.1 MB of previews into 17.5 MB of identical-sounding audio. - update_manifest() looked for a manifest at a path nothing writes, so it always printed "not found" and did nothing. - Dictation is rendered here now too. It was excluded on the grounds that `say` was good enough and engine TTS was overkill — true only on macOS. tests/test_demo_assets_exist.py resolves every advertised URL against the directory main.py actually mounts, and checks each dubbing subtitle matches the script its manifest entry claims. A missing static file is not an import error and not a failing request; nothing would have caught this otherwise. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * docs(changelog): stamp the demo-asset entries with their PR ref Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(demos): watermark rendered demo audio, and harden the render scripts Review findings on #1517: - Greptile P1: the renderers wrote engine output straight to disk, so a re-render shipped demo audio with no provenance mark. These clips play back to users as VoiceStudio output — they are synthetic audio leaving the app like any other, and now go through mark_synthetic (#1169), the one chokepoint every producing route uses. It runs on the file AFTER loudnorm, since loudnorm re-encodes what it is handed, and says so loudly when marking is unavailable rather than committing an unmarked asset. The dubbing renderer shares the same helper. - CodeRabbit: build_dub_demo.sh checked only source.src.wav before deciding it could run without macOS `say`, so a Linux or Windows run with four of five tracks present reached a missing one, called `say`, and left a half-built bundle. It now requires all five. - CodeRabbit: shutil.move over an existing path delegates to os.rename, which raises FileExistsError on Windows — os.replace overwrites atomically everywhere. - CodeRabbit: the preview test discovered presets in a parametrize argument, importing app code at collection time and leaving core.personalities in sys.modules for later tests. Discovery moved into the test body. CI: the rendered dub bundle's zh/ja subtitles, its manifest and the script source are dubbing CONTENT, not UI strings — allowlisted in test_no_hardcoded_cjk.py with that justification. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(demos): a render that cannot be watermarked fails instead of warning CodeRabbit and Greptile, #1517: mark_synthetic degrades rather than raising — correct for generation, wrong for a render script, whose whole job is to produce files a human then commits. A printed warning on a scrolling console is not a gate, so both scripts exited 0 with unmarked assets sitting on disk ready to commit. They now raise, with the reason and the fix; OMNIVOICE_DEMO_ALLOW_UNMARKED=1 stays for a local listen. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * ci: stop a flaky dependency fetch from failing green runs en-core-web-sm resolves to a direct GitHub release URL, and github.com intermittently answers `http2 error: refused stream before processing any application logic`. uv's own three retries all land within the same few seconds and fail together, so the whole job dies on a dependency that has nothing to do with the change under test — it cost #1518 and #1517 an otherwise-green run tonight. Two changes: back off between whole `uv sync` attempts, which is what actually clears it, and pass --no-sync to the pytest steps. `uv run` re-resolves the environment before running, so every test step was a fresh chance to hit the same fetch even though the install step had already synced — that is exactly how #1518 failed, in the isolated backend/tests step, with all 5467 tests already passed. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * ci: one retry seam for every uv sync, not just the job that failed last en-core-web-sm resolves to a direct GitHub *release* URL rather than a package index, and github.com intermittently answers `http2 error: refused stream before processing any application logic`. uv's own retries all land inside the same ~10 seconds and fail together, so a job dies on a dependency unrelated to the change under test. Tonight that cost four otherwise-green runs across #1515, #1517 and #1518 — and the first fix only covered the Tests job, so the next failure simply moved to Smoke (Linux), which syncs separately. The fetch is per-job, so the fix has to be per-job: scripts/uv-sync-retry.sh backs off between whole attempts (15s, 45s, 90s) and every workflow that syncs now goes through it — ci.yml (tests + the platform matrix), release.yml, security.yml, evals.yml. It still fails loudly after four attempts, so a genuinely broken lockfile is not disguised as a flake. The Tests job also lacked the UV_HTTP_TIMEOUT / UV_HTTP_RETRIES the smoke matrix has always set, which is part of why it was the one that kept dying; it has them now. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * test(ci): pin the Intel-Mac contract by intent, not by command spelling test_ci_verifies_intel_mac_as_the_documented_remote_only_host asserted the literal line `run: uv sync --extra pockettts`, so routing every sync through scripts/uv-sync-retry.sh read as a broken Intel-Mac contract. The contract it exists to protect is that the pockettts extra installs ONLY on backend_supported legs — which the regex now pins, while leaving how the sync is invoked free to change. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * ci: keep every uv run out of the resolver, and bound the retry budget CodeRabbit, #1517: - `uv run` re-resolves before running, so the smoke suite, the worker-artifact tests, the release test run and the eval run were each a fresh chance to hit the flaky direct-URL fetch outside the retry loop. All of them pass --no-sync now; the environment is already synced by the step that owns the retries. security.yml's `uv run --with pip-audit` is deliberately left alone — it layers an ephemeral package rather than running the project's own tests. - The retry count multiplied uv's own budget (UV_HTTP_RETRIES=5 with a 120 s timeout on the smoke matrix). Three attempts and 60 s of total backoff outlast the refusals actually observed while staying well inside the jobs' timeout-minutes. - The Intel-Mac contract test pinned the smoke command literally too, so --no-sync tripped it exactly like the sync line did. Same fix: assert the contract (smoke runs only on backend_supported legs), not its spelling. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
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VoiceStudio est une application de bureau pour le clonage de voix, le doublage vidéo et la conception vocale. Elle fonctionne entièrement sur votre machine. Pas de compte, pas de cloud, pas de clé d'API. Ouvrez l'application et commencez à créer.
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