With --path or --no-ui, /sw.js returned 404, and a 404 does not remove a service worker, so browsers kept showing the cached built-in UI. Serve a worker that unregisters itself, clears its caches and reloads open tabs. A sw.js in the --path folder is still served first.
Assisted-by: Claude Opus 5.5
* server : support multimodal input for /v1/embeddings (Qwen3-VL-Embedding)
Accept the OpenAI-style wrapped content array format for multimodal
embedding requests. Each {"content": [...]} object is one input that
produces one embedding; text parts are concatenated and image_url parts
are decoded via handle_media then spliced with process_mtmd_prompt.
The legacy formats (plain string, token arrays, mixed arrays, and the
{prompt_string, multimodal_data} object) continue to work unchanged via
tokenize_input_prompts. Bare content arrays (the unwrapped shape) are
rejected with a migration message.
Also disables KV prefix reuse for stateless embedding/rerank tasks so
that repeated inputs do not incorrectly share cached KV across requests.
Assisted-by: Opencode Qwen3.8 27B
* clean up comments and docs
* refactor
* add tests
* support video and audio inp
---------
Co-authored-by: timothywang21 <timothywang21@users.noreply.github.com>
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
* adapt common
* add common_batch
* wip
* wip: spec
* cont
* common_speculative_process
* server_batch to use common_batch
* rm some stale calls
Assisted-by: Claude Fable 5.1
* migrate mtmd
* handle imrope, handle return val of add()/add_embd()
* add spec zeros vector
* add warning on zero fill path
* server : allow splitting RANK pooling for causal LLM rerankers
Rerank models fall into two categories: bidirectional cross-encoders
(BERT, etc.) that require all tokens in a single physical batch, and
causal LLMs repurposed as rerankers (Qwen3, Qwen3-VL) that can use
chunked prefill like any other decoder.
Previously the server rejected all RANK-pooling inputs larger than
n_ubatch, and the graph builder hardcoded QWEN3/QWEN3VL arch checks to
determine last-token pooling. This broke long-document and multimodal
reranking for causal models.
Fix: expose llama_get_causal_attn(ctx) so the server can check the
effective runtime attention type (reflecting any --attention override
or set_causal_attn call). Also expose llama_model_is_causal(model)
for querying the static architectural property from GGUF metadata.
can_split() now permits chunked prefill for RANK pooling when the
context is causal. The graph builder's inline arch check is replaced
with the same cparams.causal_attn predicate, removing the duplication.
Assisted-by: Opencode/Qwen3.8-27B
* remove unused llama_model_is_causal, fix whitespace
Assisted-by: opencode
---------
Co-authored-by: timothywang21 <timothywang21@users.noreply.github.com>
- register --rpc unconditionally and call llama_supports_rpc() only from its handler
- print server "initialization ..." log after args are parsed
Assisted-by: pi:llama.cpp/MiMo-V2.6-Flash-RL
The OpenAI chat completions API specifies content part type "video_url"
with a {"url": ...} object, and clients typically send data: URIs
(e.g. data:video/mp4;base64,...). The llama-server only accepted the
non-standard "input_video" type and rejected data: URIs for video
(accept_base64_uri=false), so any OpenAI-conformant client failed with
"unsupported content[].type" or "Invalid uri format".
- accept "video_url" as an alias of "input_video"
- read the media object from whichever key was used
- allow data: URIs for video (data:video/*), as already done for images
* server: route every model load through the queue
A model loaded by the fast path has no queue entry, so tick() evicts
it at its LOADED transition before its own request is proxied. Every
load now joins the queue, whose entry protects the model until its
waiters leave.
* server: do not admit requests into a stopping model
A request for a model that is being stopped still sees it LOADED and
is proxied into the dying child. Such a request now joins the queue
and is served by the next instance. The stopping mark is cleared
under the same lock that sets UNLOADED, so no request can see a
model that is neither stopping nor unloaded while its child is gone.
Allow configuring --temp, --top-p, --min-p, --repeat-penalty,
--presence-penalty and --frequency-penalty via LLAMA_ARG_* so
llama-server can be fully controlled from an EnvironmentFile
(e.g. systemd on Debian).
Use `llama-gen-docs` to regenerate the readme files.
In router mode, authentication belongs to the router. unset_reserved_args()
already unset LLAMA_API_KEY, but did not unset LLAMA_ARG_API_KEY_FILE.
When --api-key-file was passed, children re-validated against file keys only,
causing clients using --api-key to 401 on chat completions (#28820).
In addition, router internal calls without auth headers (such as
POST /v1/streams/lookup and DELETE /v1/stream) were silently rejected with 401.
Unset LLAMA_ARG_API_KEY_FILE in unset_reserved_args() so no API keys reach
child instances. This keeps keys out of child argv, ensures all keys the router
accepts work end-to-end, and prevents router internal stream calls from 401ing.
Fixes#28820
* server-models : show source per model in log
- Show [source] tag (preset/models_dir/cache) per model instead of cryptic * marker
- Show HF hub cache path in the 'Loaded cached model presets' log
- Add hf_cache::get_cache_dir() public accessor
Assisted-by: pi:llama.cpp/Qwen3.8-27B
* cont : pad log
This commit updates cmake to use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR for paths in function calls.
The motivation for this is that when using add_subdirectory,
CMAKE_SOURCE_DIR is fixed to the top-level projects source directory,
that is the caller of add_subdirectory and not the llama.cpp root
which means that common/common.h header will not be resolved.
Refs: https://github.com/ggml-org/llama.cpp/pull/28091#issuecomment-5636106377
This commit removes the precompiled headers that I added in Commit
3bcfeb700 ("cmake : add PCH and unity build to improve build times
(#28091)").
The motivation for this is that this looked good when developing this
but has caused multiple issues that I had taken into consideration and
we have decided to remove it and only keep the unity builds from the
above commit.
Refs: https://github.com/ggml-org/llama.cpp/pull/28882#issuecomment-5662272126
The child writes its state commands on stdout while the logger writes
on stderr, and both share a single pipe. The logger emits the trailing
color reset after the newline of a debug, warn or error entry, so that
escape sequence has no newline of its own and the router reads it glued
in front of the next command. The line prefix check then fails and the
command is forwarded as a log line instead of being handled, which
leaves a finished download stuck in the downloading state.
Writing the command with a leading newline closes the pending line so
it always starts at a line boundary.
* server: refactor subproc handling
* fix Windows build
* download: keep concurrent downloads of one blob apart
Every process writes the same path + .downloadInProgress, so a second
download of the same blob finds that file, takes it for its own partial
transfer and asks for the bytes after it, which produces a corrupt
result. The in-progress file now carries the pid of the process writing
it.
std::rename also replaces an existing destination on POSIX but fails on
Windows, so a download whose blob appeared in the meantime is dropped
after every retry and an etag rewrite silently keeps the old value.
std::filesystem::rename has the POSIX behaviour everywhere, and the
error now carries the reason reported by the system.
* Revert "download: keep concurrent downloads of one blob apart"
This reverts commit 917b83f149.
* tests: serialize the router tests that download the same model
Parallel workers share one cache, so the two tests fetch the same blob
into the same in-progress file and race to rename it. They now take a
file lock around the download, like the session fixture does for the
preset models.
* Revert "tests: serialize the router tests that download the same model"
This reverts commit c368a4a98c.
---------
Co-authored-by: Pascal <admin@serveurperso.com>
The expected success table holds when the four requests enter the shared
pool together. On a loaded runner they are admitted tens of milliseconds
apart, the slot lifetimes overlap differently and the pool overflows
while a short request is still resident. The decode failure aborts every
slot, so a request the table marks as successful comes back with the
context error instead of its generation.
Such a request now passes on that error too, while any other status, a
different error or a truncated generation still fails the test.
* scripts : add initial profiling script (wip)
* src : add precompile headers (PCH) for models.h
* common : add common.h as PCH
* ggml : add PCH for ggml-impl.h
* mtmd : use PCH for models.h
* scripts : add script to build with Server/Tools/Tests
* server : add PCH for common.h
* docs: add profiling progress notes (wip)
* ggml : add exclude for GCC + SVE on ARM
Refs: https://github.com/ggml-org/llama.cpp/actions/runs/33393906061/job/99493756214?pr=28091
* ggml : attempt to fix use of std::hardware_destructive_inference_size
Refs: https://github.com/ggml-org/llama.cpp/actions/runs/33396221677/job/99501265689?pr=28091
* squash! ggml : attempt to fix use of std::hardware_destructive_inference_size
Add a version check for GCC 12 to conditionally apply the `-Winterference-size`
pragma.
* editorconfig : exclude profiling reports dir
This directory will not be included in the merge later and this commit
can be ignore at that point. Just fixing to keep CI happy.
* ggml : skip PCH for gcc on non-x86 architectures
* tests : add PCH for peg-parser/tests.h
There are 7 peg-parser tests that can share one PCH instead of then each
parsing the full tests.h.
* common : add PCH for chat.h
* docs : update linux build profiling full results
Just updating after a number of PCH additions. These are not exact
figures and will vary a bit from run to run, but they give a general idea
of the performance impact of PCH.
* cmake : introduce unity build for models
This commit introduces a unity build for the models to improve
compilation time.
The improvements were roughly the following:
```console
+------------------------+-----+------------+------------+------------+
| Build | TUs | Frontend | Backend | Total |
+------------------------+-----+------------+------------+------------+
| Full, master | 396 | 811.0 s | 692.2 s | 1,503.2 s |
| Full, with PCH | 405 | 380.0 s | 664.7 s | 1,044.7 s |
| Full, with PCH + UB | 264 | 357.7 s | 635.7 s | 993.4 s |
+------------------------+-----+------------+------------+------------+
TU = Translation Unit.
Full = includes Server, Tools, and Tests.
PCH = precompiled headers.
UB = unity build for models.
```
* docs : update linux profiling table with unitiy build results
* docs : update mac profiling results to include unity build [no ci]
* docs: remove profiling reports
* scripts : merge build profile scripts into one script
I was lazy before and just copied the first script to enable Tests,
Server, and Tools. This now merges them into a single script.
* Revert "editorconfig : exclude profiling reports dir" [no ci]
This reverts commit 2922a12118.
* src : rename ggml_view_2d_slice to gemma3n_view_2d_slice
This is to be consistent with the rename in gemma4.cpp which was
required to avoid a name clash.
* cmake : add build profile script for windows [no ci]
This commit adds a port of the scripts/build-profile.sh script to
windows powershell.
This was developed on Windows on ARM but should work on X64 as well but
needs to be tested there as well.
* server: fix speculation after an image
Pass the actual position to the drafter after an image, instead of the
token count. Affects every drafter, not just DFlash.
* rename draft n_past to pos0
n_past is used to denote number of tokens and this parameter is meant to be a position
The spacing eviction in create_checkpoint() keeps the oldest checkpoint and
erases every later one within checkpoint_min_step of it. For prompts shorter
than checkpoint_min_step this drops the checkpoint at n_tokens - 4 that the
next request resumes from, so hybrid/recurrent models re-prefill from the
previous checkpoint instead. Apply the spacing rule only once the list is at
n_ctx_checkpoints, and replace an existing checkpoint at the same n_tokens
instead of appending a duplicate.
* server: fix LRU hang on multiple requests same model
* server: keep a queued model out of the victim pool until its waiters leave
A waiter that gave up while its model was still loading left the
model idle with no request behind it, and nothing recounted the free
slots, so a second request queued behind it stayed queued forever.
tick() was only driven by requests: join, claim and the end of a
proxied request.
Keep the queue entry alive after a successful claim so the model
coming up is never picked as a victim before its waiters use it, and
recount the slots on every status change and whenever a waiter
abandons the queue. The model is then evicted as soon as it comes up
with nobody left to serve.
---------
Co-authored-by: Pascal <admin@serveurperso.com>