The original function was broken on Windows for some unicode paths
Paths without a trailing separator now create the last directory too,
matching the function name. All current callers already include a
trailing separator, so this change does not affect them.
Signed-off-by: Adrien Gallouët <angt@huggingface.co>
which resulted in different greedy transcripts for 4.5% of English and 6.5% of Japanese
test utterances. In Japanese, some differences changed entire words.
This change:
* uses `log(x + 2^-24)` instead of clamping to the log floor
* uses a symmetric Hann window, equivalent to `torch.hann_window(periodic=False)`
* adds the normalization epsilon to the standard deviation instead of inside the square root
Only the `lfm2a` preprocessor opts into these behaviors. Other audio preprocessors are unchanged.
Tested on top of 84e76d8 using `llama-server` with CUDA and `temperature=0`, compared against
http://github.com/Liquid4All/liquid-audio fp32.
Test set:
* 200 LibriSpeech `test-clean` utterances (EN)
* 200 Common Voice `ja` test utterances (JP)
* identical 16 kHz audio passed to both implementations
| Greedy transcript identical to `liquid-audio` | Without fix | With fix |
| --------------------------------------------- | ----------: | ----------: |
| EN F16 | 191/200 | 200/200 |
| JP F32 | 187/200 | 200/200 |
| JP F16 | 187/200 | 199/200 |
The remaining JP F16 difference is a comma and matches the reference implementation's own bf16
output.
Mel relative L2 error versus `liquid-audio`:
* EN: 3.2% -> ~2e-6 median
* JP: 3.9% -> ~2e-6 median
* model : fold Ling 3.0 VL into the BailingMoeV3 architecture
Assisted-by: Scout
* model : keep shared NORM rope list intact when gating bailingmoe3 on mrope sections
---------
Co-authored-by: aetherbird <aetherbird@users.noreply.github.com>
The OpenAI chat completions API specifies content part type "video_url"
with a {"url": ...} object, and clients typically send data: URIs
(e.g. data:video/mp4;base64,...). The llama-server only accepted the
non-standard "input_video" type and rejected data: URIs for video
(accept_base64_uri=false), so any OpenAI-conformant client failed with
"unsupported content[].type" or "Invalid uri format".
- accept "video_url" as an alias of "input_video"
- read the media object from whichever key was used
- allow data: URIs for video (data:video/*), as already done for images
* server: route every model load through the queue
A model loaded by the fast path has no queue entry, so tick() evicts
it at its LOADED transition before its own request is proxied. Every
load now joins the queue, whose entry protects the model until its
waiters leave.
* server: do not admit requests into a stopping model
A request for a model that is being stopped still sees it LOADED and
is proxied into the dying child. Such a request now joins the queue
and is served by the next instance. The stopping mark is cleared
under the same lock that sets UNLOADED, so no request can see a
model that is neither stopping nor unloaded while its child is gone.
This commit tweaks the Toaster element to include a close button.
These toasts often cover other UI elements like the model selector, and
this change avoids having to wait for them to disappear on their own
(e.g. after a load failure).
Allow configuring --temp, --top-p, --min-p, --repeat-penalty,
--presence-penalty and --frequency-penalty via LLAMA_ARG_* so
llama-server can be fully controlled from an EnvironmentFile
(e.g. systemd on Debian).
Use `llama-gen-docs` to regenerate the readme files.
In router mode, authentication belongs to the router. unset_reserved_args()
already unset LLAMA_API_KEY, but did not unset LLAMA_ARG_API_KEY_FILE.
When --api-key-file was passed, children re-validated against file keys only,
causing clients using --api-key to 401 on chat completions (#28820).
In addition, router internal calls without auth headers (such as
POST /v1/streams/lookup and DELETE /v1/stream) were silently rejected with 401.
Unset LLAMA_ARG_API_KEY_FILE in unset_reserved_args() so no API keys reach
child instances. This keeps keys out of child argv, ensures all keys the router
accepts work end-to-end, and prevents router internal stream calls from 401ing.
Fixes#28820
* ui : let the chat column shrink below its content width
The chat column is a flex item, so its automatic minimum size kept it as wide as the widest row inside it. Message rows cap at max-w-3xl plus padding, so a narrower window pushed a page-level horizontal scrollbar.
Set min-w-0 on the column so the inner scroll containers take over.
Assisted-by: pi:deepseek-ai/DeepSeek-V4.1-Flash
* ui : wrap markdown tables in a scroll container
Markdown tables render as a bare <table>, which keeps its content-driven minimum width and can stretch the chat column past the window. The table-wrapper CSS already existed, but nothing produced the wrapper.
Add a rehype plugin that wraps each table in div.table-wrapper, following the existing enhance-* plugins.
Assisted-by: pi:deepseek-ai/DeepSeek-V4.1-Flash
* ui : scroll long inline content inside markdown blocks
Long unbreakable content (inline code, paths, hashes) widened the message row and spilled over the neighbour elements. Give each markdown block a horizontal scroll container, and the content root one as well, since the trailing block renders with display: contents and has no box of its own.
Assisted-by: pi:deepseek-ai/DeepSeek-V4.1-Flash
* ui : use exact transition properties for markdown images
transition: all repainted every property and 300ms felt sluggish. Name transform and box-shadow at 200ms ease-out, and gate the hover scale behind (hover: hover) and (pointer: fine) so touch taps do not trigger it.
Assisted-by: pi:deepseek-ai/DeepSeek-V4.1-Flash
* ui : fit wide image attachments to the message width
Attachment thumbnails used a fixed height with w-auto, so a wide image kept its aspect-driven width and, being flex-shrink-0 in a right-aligned bubble, overflowed to the left of the message row.
Cap the thumbnail with max-height and max-width instead of a fixed height so it scales down proportionally, and let it shrink outside the single-row carousel.
Assisted-by: pi:deepseek-ai/DeepSeek-V4.1-Flash
* ui : keep long tool call titles inside the message row
A tool title could not shrink below its content, so a long path escaped the message row. Let the title span shrink and scroll, and for the file tools put the value on its own line only when it does not fit, with the value as the only scroll container.
Assisted-by: pi:deepseek-ai/DeepSeek-V4.1-Flash
* ui : render get info as a collapsible block with a table
get_info rendered its own always-open row with the values trailing the label. Use the shared ToolCallBlock chrome so it collapses like the other tools, and list os and cwd as table rows with the key as a row header.
The error and pending states now show inside the body, including the plain-string errors the server tools path produces.
Assisted-by: pi:deepseek-ai/DeepSeek-V4.1-Flash
* test : pin the server mode in the add menu a11y story
The story asserts the add menu's first enabled item is the reasoning submenu, which is mounted only outside router mode. The vitest dev server proxies /props to whichever server is running, so the assertion depended on the machine's server mode and failed whenever a router was up.
Pin the mode in the story, including props.role so a re-detection cannot flip it back.
Assisted-by: pi:deepseek-ai/DeepSeek-V4.1-Flash
* ui: wrap long markdown tokens instead of scrolling every block
Making each markdown block and the content root a horizontal scroll
container turns any hover transform into a scrollbar: the blockquote
translate and the image zoom overflow their block and flash a scrollbar
under it. Each block also becomes a block formatting context, so the
paragraph margins stop collapsing across blocks and the spacing doubles.
Drop both overflow-x rules and let long unbreakable tokens wrap with
overflow-wrap: break-word on the content root. break-word leaves the
min-content width untouched, so wide tables and code blocks keep
scrolling inside their own containers.
---------
Co-authored-by: Pascal <admin@serveurperso.com>
* server-models : show source per model in log
- Show [source] tag (preset/models_dir/cache) per model instead of cryptic * marker
- Show HF hub cache path in the 'Loaded cached model presets' log
- Add hf_cache::get_cache_dir() public accessor
Assisted-by: pi:llama.cpp/Qwen3.8-27B
* cont : pad log
* ui: fix accidentally removed reasoning menu in single model mode on desktop
* ui: formatting task run to fix storybook test
* ui: mount the add menu reasoning submenu outside router mode only
The models selector already owns the reasoning submenu in router mode,
so the add menu only mounts it in single model mode. The first enabled
item of the add menu is now the reasoning submenu, the accessibility
story expects it.
---------
Co-authored-by: Ben Babik <work@benjaminbabik.com>
Co-authored-by: Pascal <admin@serveurperso.com>
This commit updates cmake to use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR for paths in function calls.
The motivation for this is that when using add_subdirectory,
CMAKE_SOURCE_DIR is fixed to the top-level projects source directory,
that is the caller of add_subdirectory and not the llama.cpp root
which means that common/common.h header will not be resolved.
Refs: https://github.com/ggml-org/llama.cpp/pull/28091#issuecomment-5636106377
When /tools returns 403 (server started without tools), the web UI
refetched the tool list before every chat message, since the guard
treated an empty tool list as "not yet fetched". Each retry returned
403 and could trip fail2ban.
Skip the refetch once the store flags the endpoint as disabled, and
detect that state via the response status code instead of string-
matching the error message. The tools panel keeps probing on open so
the UI recovers once the server is restarted with tools enabled.
Fixes#28299
This commit removes the precompiled headers that I added in Commit
3bcfeb700 ("cmake : add PCH and unity build to improve build times
(#28091)").
The motivation for this is that this looked good when developing this
but has caused multiple issues that I had taken into consideration and
we have decided to remove it and only keep the unity builds from the
above commit.
Refs: https://github.com/ggml-org/llama.cpp/pull/28882#issuecomment-5662272126
The child writes its state commands on stdout while the logger writes
on stderr, and both share a single pipe. The logger emits the trailing
color reset after the newline of a debug, warn or error entry, so that
escape sequence has no newline of its own and the router reads it glued
in front of the next command. The line prefix check then fails and the
command is forwarded as a log line instead of being handled, which
leaves a finished download stuck in the downloading state.
Writing the command with a leading newline closes the pending line so
it always starts at a line boundary.
* server: refactor subproc handling
* fix Windows build
* download: keep concurrent downloads of one blob apart
Every process writes the same path + .downloadInProgress, so a second
download of the same blob finds that file, takes it for its own partial
transfer and asks for the bytes after it, which produces a corrupt
result. The in-progress file now carries the pid of the process writing
it.
std::rename also replaces an existing destination on POSIX but fails on
Windows, so a download whose blob appeared in the meantime is dropped
after every retry and an etag rewrite silently keeps the old value.
std::filesystem::rename has the POSIX behaviour everywhere, and the
error now carries the reason reported by the system.
* Revert "download: keep concurrent downloads of one blob apart"
This reverts commit 917b83f149.
* tests: serialize the router tests that download the same model
Parallel workers share one cache, so the two tests fetch the same blob
into the same in-progress file and race to rename it. They now take a
file lock around the download, like the session fixture does for the
preset models.
* Revert "tests: serialize the router tests that download the same model"
This reverts commit c368a4a98c.
---------
Co-authored-by: Pascal <admin@serveurperso.com>
The expected success table holds when the four requests enter the shared
pool together. On a loaded runner they are admitted tens of milliseconds
apart, the slot lifetimes overlap differently and the pool overflows
while a short request is still resident. The decode failure aborts every
slot, so a request the table marks as successful comes back with the
context error instead of its generation.
Such a request now passes on that error too, while any other status, a
different error or a truncated generation still fails the test.
* scripts : add initial profiling script (wip)
* src : add precompile headers (PCH) for models.h
* common : add common.h as PCH
* ggml : add PCH for ggml-impl.h
* mtmd : use PCH for models.h
* scripts : add script to build with Server/Tools/Tests
* server : add PCH for common.h
* docs: add profiling progress notes (wip)
* ggml : add exclude for GCC + SVE on ARM
Refs: https://github.com/ggml-org/llama.cpp/actions/runs/33393906061/job/99493756214?pr=28091
* ggml : attempt to fix use of std::hardware_destructive_inference_size
Refs: https://github.com/ggml-org/llama.cpp/actions/runs/33396221677/job/99501265689?pr=28091
* squash! ggml : attempt to fix use of std::hardware_destructive_inference_size
Add a version check for GCC 12 to conditionally apply the `-Winterference-size`
pragma.
* editorconfig : exclude profiling reports dir
This directory will not be included in the merge later and this commit
can be ignore at that point. Just fixing to keep CI happy.
* ggml : skip PCH for gcc on non-x86 architectures
* tests : add PCH for peg-parser/tests.h
There are 7 peg-parser tests that can share one PCH instead of then each
parsing the full tests.h.
* common : add PCH for chat.h
* docs : update linux build profiling full results
Just updating after a number of PCH additions. These are not exact
figures and will vary a bit from run to run, but they give a general idea
of the performance impact of PCH.
* cmake : introduce unity build for models
This commit introduces a unity build for the models to improve
compilation time.
The improvements were roughly the following:
```console
+------------------------+-----+------------+------------+------------+
| Build | TUs | Frontend | Backend | Total |
+------------------------+-----+------------+------------+------------+
| Full, master | 396 | 811.0 s | 692.2 s | 1,503.2 s |
| Full, with PCH | 405 | 380.0 s | 664.7 s | 1,044.7 s |
| Full, with PCH + UB | 264 | 357.7 s | 635.7 s | 993.4 s |
+------------------------+-----+------------+------------+------------+
TU = Translation Unit.
Full = includes Server, Tools, and Tests.
PCH = precompiled headers.
UB = unity build for models.
```
* docs : update linux profiling table with unitiy build results
* docs : update mac profiling results to include unity build [no ci]
* docs: remove profiling reports
* scripts : merge build profile scripts into one script
I was lazy before and just copied the first script to enable Tests,
Server, and Tools. This now merges them into a single script.
* Revert "editorconfig : exclude profiling reports dir" [no ci]
This reverts commit 2922a12118.
* src : rename ggml_view_2d_slice to gemma3n_view_2d_slice
This is to be consistent with the rename in gemma4.cpp which was
required to avoid a name clash.
* cmake : add build profile script for windows [no ci]
This commit adds a port of the scripts/build-profile.sh script to
windows powershell.
This was developed on Windows on ARM but should work on X64 as well but
needs to be tested there as well.
* server: fix speculation after an image
Pass the actual position to the drafter after an image, instead of the
token count. Affects every drafter, not just DFlash.
* rename draft n_past to pos0
n_past is used to denote number of tokens and this parameter is meant to be a position
The spacing eviction in create_checkpoint() keeps the oldest checkpoint and
erases every later one within checkpoint_min_step of it. For prompts shorter
than checkpoint_min_step this drops the checkpoint at n_tokens - 4 that the
next request resumes from, so hybrid/recurrent models re-prefill from the
previous checkpoint instead. Apply the spacing rule only once the list is at
n_ctx_checkpoints, and replace an existing checkpoint at the same n_tokens
instead of appending a duplicate.
* server: fix LRU hang on multiple requests same model
* server: keep a queued model out of the victim pool until its waiters leave
A waiter that gave up while its model was still loading left the
model idle with no request behind it, and nothing recounted the free
slots, so a second request queued behind it stayed queued forever.
tick() was only driven by requests: join, claim and the end of a
proxied request.
Keep the queue entry alive after a successful claim so the model
coming up is never picked as a victim before its waiters use it, and
recount the slots on every status change and whenever a waiter
abandons the queue. The model is then evicted as soon as it comes up
with nobody left to serve.
---------
Co-authored-by: Pascal <admin@serveurperso.com>