* broad lint fixes to sidestep CI scope glitch
* runner: Remove CGO engines, use llama-server exclusively for GGML models
Remove the vendored GGML and llama.cpp backend, CGO runner, Go model
implementations, and sample. llama-server (built from upstream llama.cpp via
FetchContent) is now the sole inference engine for GGUF-based models.
(Safetensor based models continue to run on the new MLX engine.) This allows
us to more rapidly pick up new capabilities and fixes from llama.cpp as they
come out.
On windows this now requires recent AMD driver versions to support ROCm v7 as
llama.cpp currently does not support building against v6.
* llama/compat: load Ollama-format GGUFs in llama-server
Squashed from upstream/jmorganca/llama-compat on 2026-04-29.
Source tip: 0c33775d37.
Original source commits:
- 25223160d llama/compat: add in-memory shim so llama-server can load Ollama-format GGUFs
- 7449b539a llm,server: route Ollama-format gemma3 blobs through llama/compat
- 436f2e2b1 llama/compat: make patch-apply idempotent
- 8c2c9d4c8 llama/compat: extend gemma3 handler to cover 1B and 270M blobs
- 021389f7b llama/compat: shrink clip.cpp injection from 18 lines to 1
- 61b367ec2 llama/compat: shrink patch to pure call-site hooks (34 -> 20 lines)
- 36049361c llama/compat: simplify shim (gemma3-tested)
- 8fa664865 llama/compat: add qwen35moe text handler
- db0c74530 llama/compat: add qwen35moe vision (clip) support
- 2a388da77 llama/compat: split shared infra into a util TU
- 9a69a17dc llama/compat: document non-public API dependencies
- d0f38a915 llama/compat: add gpt-oss and lfm2 handlers
- 086071822 llama/compat: add mistral3 text handler (vision TODO)
- 63bde9ff7 llama/compat: add mistral3 vision (clip) support
- 3a57b89d5 llama/compat: apply LLaMA RoPE permute to mistral3 vision Q/K
- 99cb87439 llama/compat: add qwen35, gemma4, deepseek-ocr handlers
- 2c7850dba llama/compat: add nemotron_h_moe handler (latent FFN + MTP skip)
- 9e3b54225 llama/compat: add llama4 text + clip handlers
- 034fee349 llama/compat: add gemma4 clip handler (gemma4v projector)
- 9945c5a93 server: remove dhiltgen/* compat redirect table
- 5d4539101 llama/compat: rewrite gemma4 tokenizer model to BPE
- 7e0765327 llama/compat: add glm-ocr text handler + text-loader load-op hook
- f1bd1a25a llama/compat: add glm-ocr clip handler (glm4v projector)
- 4b5cf3420 llama/compat: collapse text-loader hook back to one new patch line
- eb4ecf4fc llama/compat: extend gemma4 clip handler to gemma4a (audio)
- a23a5e76f llama/compat: fix gemma4a per-block norm tensor mapping
- cd2dcaff4 llama/compat: add embeddinggemma handler
- 1ce8a6b26 llama/compat: add qwen3-vl + qwen2.5-vl handlers
- fd98ffa1e llama/compat: add gemma3n + glm4moelite handlers
- cc7bdf0bc llama/compat: handle null buft in maybe_load_tensor
- 0c33775d3 llama/compat: disable mmap when load_op transforms text-side tensors
* refine implementation
* ci: fix windows MLX build
* ci: fix windows llama-server build
* ci: fix windows rocm build
* ci: windows mlx tuning
Shorten long-tail on build, and get OllamaSetup.exe back under 2g limit
* ci: fix windows dependencies
* win: fix dependency gathering
* disable openmp
* win: arm64 cross-compile build
also DRY out CI steps
* scheduler improvements
* ci: improvements from #15982
* win: favor ninja for faster developer builds
* win: fix build
* win: fix arm64 cross-compile
* win: avoid spaces in compiler path
* misc discovery fixes, and bos handling
* lint fixes
* win: fix arm cross-compile build/CI bugs
* llama.cpp update
* win: handle multiple CRT dirs
* vulkan: add windows iGPU detection
* fix creation bugs for patched models, other refactoring work
* tune batch size for better performance
* ci and lint fixes
* fix repeat_last_n bug
* build: revamp build for better developer UX
* amd, sampler, qwen3next fixes
* version bump
* fix mlx build
* revamp GPU discovery
Scanning the output of llama-server is turning out to be too error prone across
llama.cpp updates, so this switches to a thin dynamic library load against the
bundled GGML libraries so more details can be gathered from the API.
* version bump
* missing file
* ci: fix cache miss on rocm build
* refine vulkan dep handling
* fix ps reporting bug on full GPU load
* improve cmake wiring for customized local builds
* version bump
* docker build arg cleanup
* improve windows exit error logs
* fix community gemma4 support and ci flakes
* fix mlx unit test
* tighten up ps logic to avoid double counting fit log lines
* version bump
* fix ps view for full gpu layer offload
* add MTP wiring for llama-server and create with GGUFs
* pick best template by capabilities
* version bump
* ci: harden apt repos
* remove unused cpu core discovery
* adjust batch default logic to reduce OOMs
* support larger tool calls
* fix audio support, template show
* qwen35 mtp patch support
* flesh out dtypes
* rocm deps
* version bump
* lint fix
* block broken gfx1150 on windows
* fix qwen3.5 moe mtp tensors in patch
* mmproj oom fallback and vulkan on by default
* qwen MTP compat fix
* version bump
* ci: fix WoA cross-compile
* ci: workaround ui tool in cross-compile
* version bump
* win: enable OpenMP for CPU builds
* build: improve developer UX
* ci: windows path workaround for CPU build
* win: fix WoA dependencies
* win: fix large offset reads for mmproj patched loads
* version bump
* fix vulkan dup detection
* add OLLAMA_IGPU_ENABLE and largely disable iGPUs by default
* opt-in MTP, win large offset, integraton fixes
* fix unit test scheduler interaction hang
* fix multi-gpu filtering
* version bump
* review comments
* fix thinking level
* fix linux rocm ordering and granite 3.3 template
* version bump
* ci fix - non-shallow MLX checkout
* bypass linux sysfs unit test on windows
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
* ci: speed up release builds
This should help speed things up for release. It also will help
speed up local developer builds a little.
* ci: dedup linux build steps and optimize
* review comments
This change adds support for MTP (multi-token prediction) speculative decoding for the
gemma4 model family.
It includes:
* support for importing safetensors based gemma4 draft models with `ollama create`
* a new DRAFT command in the Modelfile for specifying draft models
* a --quantize-draft flag for the ollama create command to quantize the draft model
* cache support for speculation
* changes to the rotating cache to be able to handle MTP correctly
* sampling support for draft model token prediction
---------
Co-authored-by: Daniel Hiltgen <daniel@ollama.com>
* mlx: Improve M5 performance with NAX
This modifies the Mac release to now have 2 builds of MLX for broader
compatibility while supporting the latest M5 hardware features. NAX requires
building with xcode 26.2 and targetting support only for OS v26 and up. Since
we want to support older MacOS versions as well, we now need 2 different MLX
builds and runtime detection logic to select the optimal version. The newer
build will detect NAX missing at runtime, so it is safe to run on pre M5 macs.
* mac: prevent generate on cross-compiles
For some versions of Xcode, cmake builds are failing due to header problems in
cross-compiling during the generate phase. Since generate is producing arch
independent generated output, we can skip this during cross-compiling.
Use 7z compression (better compression rate) if found in path. That
alone isn't sufficient to get us under 2G, so MLX is now split out as a
discrete download. Fix CI so it will fail if artifacts fail to upload.
* prefer rocm v6 on windows
Avoid building with v7 - more changes are needed
* MLX: add header vendoring and remove go build tag
This switches to using a vendoring approach for the mlx-c headers so that Go
can build without requiring a cmake first. This enables building the new MLX
based code by default. Every time cmake runs, the headers are refreshed, so we
can easily keep them in sync when we bump mlx versions. Basic Windows
and Linux support are verified.
* ci: harden for flaky choco repo servers
CI sometimes fails due to choco not actually installing cache. Since it just speeds up the build, we can proceed without.
* review comments
This adds a new powershell install script suitable for running via
irm https://ollama.com/install.ps1 | iex
If you download the script and run '-?' it reports basic usage
information, as well as usage examples for common customization
options. The script is signed as part of the release process
to ensure it can run on a typically configured Windows system.
This does not include doc updates - we can merge those after a release
ships to avoid user confusion.
With the upcoming addition of MLX, the linux bundle will exceed the
maximum github artifact size of 2G. This change will bring the size
back down.
The install.sh changes support backwards compatibility for prior versions
thus should be safe to merge concurrently with this change.
* docs: vulkan information
* Revert "CI: Set up temporary opt-out Vulkan support (#12614)"
This reverts commit 8b6e5baee7.
* vulkan: temporary opt-in for Vulkan support
Revert this once we're ready to enable by default.
* win: add vulkan CI build
* app: add code for macOS and Windows apps under 'app'
* app: add readme
* app: windows and linux only for now
* ci: fix ui CI validation
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
Initially Vulkan support in Ollama will require building from source. Once it is
more thoroughly tested and we have fixed any critical bugs, then we can
bundle Vulkan into the official binary releases.
This will likely yield builds that have problems with unicode characters
but at least we can start testing the release while we try to find an
alternate clang compiler for windows, or mingw ships a fixed version.
* Add support for upcoming NVIDIA Jetsons
The latest Jetsons with JetPack 7 are moving to an SBSA compatible model and
will not require building a JetPack specific variant.
* cuda: bring back dual versions
This adds back dual CUDA versions for our releases,
with v11 and v13 to cover a broad set of GPUs and
driver versions.
* win: break up native builds in build_windows.ps1
* v11 build working on windows and linux
* switch to cuda v12.8 not JIT
* Set CUDA compression to size
* enhance manual install linux docs
The preset CMAKE_HIP_FLAGS isn't getting used on Windows.
This passes the parallel flag in through the C/CXX flags, along
with suppression for some log spew warnings to quiet down the build.
* Re-remove cuda v11
Revert the revert - drop v11 support requiring drivers newer than Feb 23
This reverts commit c6bcdc4223.
* Simplify layout
With only one version of the GPU libraries, we can simplify things down somewhat. (Jetsons still require special handling)
* distinct sbsa variant for linux arm64
This avoids accidentally trying to load the sbsa cuda libraries on
a jetson system which results in crashes.
* temporary prevent rocm+cuda mixed loading
This reduces the size of our Windows installer payloads by ~256M by dropping
support for nvidia drivers older than Feb 2023. Hardware support is unchanged.
Linux default bundle sizes are reduced by ~600M to 1G.
* Bump cuda and rocm versions
Update ROCm to linux:6.3 win:6.2 and CUDA v12 to 12.8.
Yum has some silent failure modes, so largely switch to dnf.
* Fix windows build script
clang outputs are faster. we were previously building with clang via gcc
wrapper in cgo but this was missed during the build updates so there was
a drop in performance
set owner and group when building the linux tarball so extracted files
are consistent. this is the behaviour of release tarballs in version
0.5.7 and lower
ollama requires vcruntime140_1.dll which isn't found on 2019. previously
the job used the windows runner (2019) but it explicitly installs
2022 to build the app. since the sign job doesn't actually build
anything, it can use the windows-2022 runner instead.