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The MLX runner is the only Go inference runner left and is no longer experimental, so its packages leave x/. The bindings become a top-level mlx package beside the carried patches in mlx/compat, mirroring how llama/ holds the llama.cpp integration, and the runner becomes mlxrunner with the architectures nested under the package they implement. Subpackages move with their parent unless listed. x/mlxrunner/mlx mlx x/internal/mlxthread mlx/mlxthread x/internal/mlxthreadtest mlx/mlxthread/mlxthreadtest x/internal/mlxtest mlx/mlxtest x/quant mlx/quant mlx/compat/*.patch mlx/compat/mlx-c (MLX patches go in mlx/compat/mlx) x/mlxrunner mlxrunner x/models/nn mlxrunner/nn x/models/<arch> mlxrunner/model/<arch> x/mlxrunner/imports.go mlxrunner/model/architectures (new package) x/create create x/safetensors fs/safetensors x/tokenizer mlxrunner/tokenizer Every package keeps its name, so the Go changes are the import path rewrites the moves force, and the CMake, Dockerfile, CI cache keys, drift check and Darwin payload script follow the new paths. Four edits are not paths: the runner's blank architecture imports become the package mlxrunner/model/architectures, so the list to extend for a new model sits beside the architecture directories; a depguard rule keeps the two test harnesses out of non-test code, as the x/internal placement used to; the CI change filter's two entries for the long-deleted x/imagegen/mlx now name the bindings' CMake project and the carried patches, so a change to either builds the payload; and the tokenizer parity test reads its fixtures from its own testdata instead of walking out of x/. x/server and x/imagegen/manifest stay for the next two commits.
324 lines
8.8 KiB
Go
324 lines
8.8 KiB
Go
package mlxrunner
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import (
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"fmt"
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"slices"
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"time"
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"github.com/ollama/ollama/mlxrunner/cache"
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)
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// trieKey encodes a token for trie matching (see prefixCache.key).
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type trieKey int64
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// trieNode represents a node in the compressed prefix trie for cache branching.
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// Each node stores a compressed edge (multiple tokens) and optional paged-out
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// snapshot data per cache layer.
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type trieNode struct {
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tokens []trieKey // compressed edge — multiple tokens per node
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endOffset int // cumulative tokens from root to end of this node
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parent *trieNode
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children []*trieNode
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lastUsed time.Time // for LRU eviction
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snapshots []cache.Snapshot // per-layer paged-out snapshot data (nil if not paged out)
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user bool // true = explicit restore point (resist auto-merge)
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}
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// startOffset returns the cumulative token offset at the start of this node's edge.
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func (n *trieNode) startOffset() int {
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return n.endOffset - len(n.tokens)
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}
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// snapshotBytes returns the total bytes of paged-out snapshots on this node.
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func (n *trieNode) snapshotBytes() int64 {
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var total int64
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for _, s := range n.snapshots {
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if s != nil {
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total += int64(s.Size())
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}
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}
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return total
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}
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// setSnapshots replaces this node's snapshots with snaps and closes the old ones.
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// If counter is non-nil, the net byte delta is applied to it.
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func (n *trieNode) setSnapshots(snaps []cache.Snapshot, counter *int64) {
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old := n.swapSnapshots(snaps, counter)
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for _, s := range old {
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if s != nil {
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s.Close()
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}
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}
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}
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// swapSnapshots is like setSnapshots but returns the previous snapshots
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// without closing them. Use this when the old snapshots will be consumed
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// (e.g. by Split/Merge).
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//
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// Snapshots that are lazy when installed contribute 0 to the counter, but
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// may later materialize via copyOut and grow the counter through a hook.
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func (n *trieNode) swapSnapshots(snaps []cache.Snapshot, counter *int64) []cache.Snapshot {
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old := n.snapshots
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for _, s := range old {
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if s != nil {
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s.SetMaterializeHook(nil)
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}
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}
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if counter != nil {
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*counter -= n.snapshotBytes()
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}
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n.snapshots = snaps
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if counter != nil {
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*counter += n.snapshotBytes()
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for _, s := range snaps {
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if s != nil {
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s.SetMaterializeHook(func(delta int) { *counter += int64(delta) })
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}
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}
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}
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return old
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}
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// hasSnapshots returns true if any layer has snapshot data.
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func (n *trieNode) hasSnapshots() bool {
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return slices.ContainsFunc(n.snapshots, func(s cache.Snapshot) bool { return s != nil })
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}
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// hasAllSnapshots reports whether every stateful layer has snapshot data.
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// Stateless layers have a nil cache and never snapshot, so requiring one from
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// them would report every node as incompletely paged out.
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func hasAllSnapshots(n *trieNode, caches []cache.Cache) bool {
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if len(n.snapshots) == 0 {
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return false
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}
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for i, c := range caches {
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if c == nil {
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continue
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}
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if i >= len(n.snapshots) || n.snapshots[i] == nil {
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return false
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}
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}
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return true
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}
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// findBestMatch walks the trie matching input tokens, returning the path of
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// nodes traversed and the total number of tokens matched.
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func findBestMatch(root *trieNode, tokens []trieKey) (path []*trieNode, matched int) {
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if root == nil {
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return nil, 0
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}
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path = []*trieNode{root}
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pos := 0
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node := root
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for pos < len(tokens) {
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// When multiple children share the same first token (e.g. after
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// a split), prefer the child whose full edge matches over one
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// that only partially matches. This is just being defensive - it
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// shouldn't actually happen.
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var best *trieNode
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bestMatched := 0
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bestFull := false
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for _, child := range node.children {
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edge := child.tokens
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if len(edge) == 0 {
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continue
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}
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if edge[0] != tokens[pos] {
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continue
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}
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// Count matching tokens in this child's edge.
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j := 0
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for j < len(edge) && pos+j < len(tokens) && edge[j] == tokens[pos+j] {
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j++
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}
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full := j == len(edge)
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// Prefer full edge matches; among same type, prefer longer.
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if best == nil || (full && !bestFull) || (full == bestFull && j > bestMatched) {
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best = child
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bestMatched = j
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bestFull = full
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}
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}
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if best == nil {
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break
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}
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pos += bestMatched
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path = append(path, best)
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if !bestFull {
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// Partial match within this edge
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break
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}
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node = best
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}
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return path, pos
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}
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// appendChild creates a child node holding the tokens.
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func (n *trieNode) appendChild(tokens []trieKey, endOffset int) *trieNode {
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child := &trieNode{
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tokens: make([]trieKey, len(tokens)),
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endOffset: endOffset,
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parent: n,
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lastUsed: n.lastUsed,
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}
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copy(child.tokens, tokens)
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n.children = append(n.children, child)
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return child
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}
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// removeNode removes a leaf node from the trie.
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func removeNode(node *trieNode, counter *int64) {
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if node.parent == nil {
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panic("removeNode called on root")
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}
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if len(node.children) != 0 {
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panic("removeNode called on non-leaf node")
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}
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p := node.parent
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for i, child := range p.children {
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if child == node {
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p.children = append(p.children[:i], p.children[i+1:]...)
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break
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}
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}
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node.parent = nil
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node.setSnapshots(nil, counter)
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}
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// splitNode splits a node at the given token offset within its edge,
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// creating a new parent node. Returns the new parent.
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// `at` is relative to the node's edge (0-based index into node.tokens).
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// If caches are provided, snapshots are split between parent and child
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// using Cache.Split; otherwise snapshots are invalidated.
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func splitNode(node *trieNode, at int, caches []cache.Cache, counter *int64) *trieNode {
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if at <= 0 || at >= len(node.tokens) {
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panic(fmt.Sprintf("splitNode: invalid split offset %d for node with %d tokens", at, len(node.tokens)))
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}
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// Create new parent with the prefix of the edge.
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newParent := &trieNode{
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tokens: make([]trieKey, at),
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endOffset: node.startOffset() + at,
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parent: node.parent,
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children: []*trieNode{node},
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lastUsed: node.lastUsed,
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}
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copy(newParent.tokens, node.tokens[:at])
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// Update the original node to have only the suffix.
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node.tokens = node.tokens[at:]
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// endOffset stays the same for the original node.
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// Split snapshots between parent and child using Cache.Split.
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// Split consumes the old snapshots, so we remove them first (adjusting
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// the counter), then assign the split halves (adjusting it back).
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if node.hasSnapshots() {
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oldSnaps := node.swapSnapshots(nil, counter)
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parentSnaps := make([]cache.Snapshot, len(oldSnaps))
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childSnaps := make([]cache.Snapshot, len(oldSnaps))
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for i, snap := range oldSnaps {
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if snap != nil && caches[i] != nil {
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parentSnaps[i], childSnaps[i] = caches[i].Split(snap, newParent.endOffset)
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}
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}
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newParent.setSnapshots(parentSnaps, counter)
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node.setSnapshots(childSnaps, counter)
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}
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// Reparent: replace node with newParent in the old parent's children.
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if node.parent != nil {
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for i, child := range node.parent.children {
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if child == node {
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node.parent.children[i] = newParent
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break
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}
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}
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}
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node.parent = newParent
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return newParent
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}
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// mergeWithChild merges a node with its single child: concatenates tokens,
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// merges snapshot data via Cache.Merge, and removes the child.
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func mergeWithChild(node *trieNode, caches []cache.Cache, counter *int64) {
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if len(node.children) != 1 {
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panic(fmt.Sprintf("mergeWithChild called on node with %d children", len(node.children)))
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}
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child := node.children[0]
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// Concatenate tokens.
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node.tokens = append(node.tokens, child.tokens...)
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node.endOffset = child.endOffset
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// Merge snapshots per layer. Merge consumes the old snapshots, so we
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// remove them first (adjusting the counter), then assign the merged
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// result (adjusting it back).
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if len(node.snapshots) > 0 || len(child.snapshots) > 0 {
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nodeSnaps := node.swapSnapshots(nil, counter)
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childSnaps := child.swapSnapshots(nil, counter)
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merged := make([]cache.Snapshot, len(caches))
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for i := range caches {
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if caches[i] == nil {
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continue
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}
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var ps, cs cache.Snapshot
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if nodeSnaps != nil {
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ps = nodeSnaps[i]
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}
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if childSnaps != nil {
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cs = childSnaps[i]
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}
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merged[i] = caches[i].Merge(ps, cs)
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}
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node.setSnapshots(merged, counter)
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}
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// Adopt grandchildren.
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node.children = child.children
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for _, gc := range node.children {
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gc.parent = node
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}
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// Inherit user flag from child if child was a user-created snapshot node.
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node.user = child.user
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// Update lastUsed to the more recent of the two.
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if child.lastUsed.After(node.lastUsed) {
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node.lastUsed = child.lastUsed
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}
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child.parent = nil
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child.children = nil
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}
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// walkNodes calls fn for every node in the trie (depth-first).
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// If fn returns false, the walk stops.
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func walkNodes(root *trieNode, fn func(*trieNode) bool) {
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if root == nil {
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return
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}
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var walk func(*trieNode) bool
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walk = func(n *trieNode) bool {
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if !fn(n) {
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return false
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}
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for _, child := range n.children {
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if !walk(child) {
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return false
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}
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}
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return true
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}
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walk(root)
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}
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