use std::env; use std::path::Path; fn main() -> anyhow::Result<()> { let args: Vec<_> = env::args().skip(1).take(2).collect(); let [edge_shard_path] = args .try_into() .map_err(|args| anyhow::format_err!("unexpected arguments {args:?}"))?; let _edge_shard = edge::Shard::load(Path::new(&edge_shard_path), None)?; Ok(()) }