Files
stable-diffusion.cpp/src/runtime/tiling.cpp
T

269 lines
11 KiB
C++

#include "runtime/tiling.h"
#include <algorithm>
#include <cstdint>
#include <utility>
#include <vector>
#include "core/util.h"
#include "ggml.h"
static void sd_tiling_calc_tiles(int& num_tiles_dim,
float& tile_overlap_factor_dim,
int small_dim,
int tile_size,
const float tile_overlap_factor,
bool circular) {
int tile_overlap = static_cast<int>(tile_size * tile_overlap_factor);
int non_tile_overlap = tile_size - tile_overlap;
if (circular) {
// circular means the last and first tile are overlapping (wraping around)
num_tiles_dim = small_dim / non_tile_overlap;
if (num_tiles_dim < 1) {
num_tiles_dim = 1;
}
tile_overlap_factor_dim = (tile_size - small_dim / num_tiles_dim) / (float)tile_size;
// if single tile and tile_overlap_factor is not 0, add one to ensure we have at least two overlapping tiles
if (num_tiles_dim == 1 && tile_overlap_factor_dim > 0) {
num_tiles_dim++;
tile_overlap_factor_dim = 0.5;
}
return;
}
// else, non-circular means the last and first tile are not overlapping
num_tiles_dim = (small_dim - tile_overlap) / non_tile_overlap;
int overshoot_dim = ((num_tiles_dim + 1) * non_tile_overlap + tile_overlap) % small_dim;
if ((overshoot_dim != non_tile_overlap) && (overshoot_dim <= num_tiles_dim * (tile_size / 2 - tile_overlap))) {
// if tiles don't fit perfectly using the desired overlap
// and there is enough room to squeeze an extra tile without overlap becoming >0.5
num_tiles_dim++;
}
tile_overlap_factor_dim = (float)(tile_size * num_tiles_dim - small_dim) / (float)(tile_size * (num_tiles_dim - 1));
if (num_tiles_dim <= 2) {
if (small_dim <= tile_size) {
num_tiles_dim = 1;
tile_overlap_factor_dim = 0;
} else {
num_tiles_dim = 2;
tile_overlap_factor_dim = (2 * tile_size - small_dim) / (float)tile_size;
}
}
}
static int64_t sd_tensor_plane_size(const sd::Tensor<float>& tensor) {
GGML_ASSERT(tensor.dim() >= 2);
return tensor.shape()[0] * tensor.shape()[1];
}
static sd::Tensor<float> sd_tensor_split_2d(const sd::Tensor<float>& input, int width, int height, int x, int y) {
GGML_ASSERT(input.dim() >= 4);
std::vector<int64_t> output_shape = input.shape();
output_shape[0] = width;
output_shape[1] = height;
sd::Tensor<float> output(std::move(output_shape));
int64_t input_width = input.shape()[0];
int64_t input_height = input.shape()[1];
int64_t input_plane = sd_tensor_plane_size(input);
int64_t output_plane = sd_tensor_plane_size(output);
int64_t plane_count = input.numel() / input_plane;
for (int iy = 0; iy < height; iy++) {
for (int ix = 0; ix < width; ix++) {
int64_t src_xy = (ix + x) % input_width + input_width * ((iy + y) % input_height);
int64_t dst_xy = ix + width * iy;
for (int64_t plane = 0; plane < plane_count; ++plane) {
output[plane * output_plane + dst_xy] = input[plane * input_plane + src_xy];
}
}
}
return output;
}
static void sd_tensor_merge_2d(const sd::Tensor<float>& input,
sd::Tensor<float>* output,
int x,
int y,
int overlap_x,
int overlap_y,
bool circular_x,
bool circular_y,
int x_skip,
int y_skip) {
GGML_ASSERT(output != nullptr);
int64_t width = input.shape()[0];
int64_t height = input.shape()[1];
int64_t img_width = output->shape()[0];
int64_t img_height = output->shape()[1];
int64_t input_plane = sd_tensor_plane_size(input);
int64_t output_plane = sd_tensor_plane_size(*output);
int64_t plane_count = input.numel() / input_plane;
GGML_ASSERT(output->numel() / output_plane == plane_count);
// unclamped -> expects x in the range [0-1]
auto smootherstep_f32 = [](const float x) -> float {
GGML_ASSERT(x >= 0.f && x <= 1.f);
return x * x * x * (x * (6.0f * x - 15.0f) + 10.0f);
};
for (int iy = y_skip; iy < height; iy++) {
for (int ix = x_skip; ix < width; ix++) {
int64_t src_xy = ix + width * iy;
int64_t ox = (x + ix) % img_width;
int64_t oy = (y + iy) % img_height;
int64_t dst_xy = ox + img_width * oy;
for (int64_t plane = 0; plane < plane_count; ++plane) {
float new_value = input[plane * input_plane + src_xy];
if (overlap_x > 0 || overlap_y > 0) {
float old_value = (*output)[plane * output_plane + dst_xy];
const float x_f_0 = (circular_x || (overlap_x > 0 && x > 0)) ? (ix - x_skip) / float(overlap_x) : 1.f;
const float x_f_1 = (circular_x || (overlap_x > 0 && x < (img_width - width))) ? (width - ix) / float(overlap_x) : 1.f;
const float y_f_0 = (circular_y || (overlap_y > 0 && y > 0)) ? (iy - y_skip) / float(overlap_y) : 1.f;
const float y_f_1 = (circular_y || (overlap_y > 0 && y < (img_height - height))) ? (height - iy) / float(overlap_y) : 1.f;
const float x_f = std::min(std::min(x_f_0, x_f_1), 1.f);
const float y_f = std::min(std::min(y_f_0, y_f_1), 1.f);
(*output)[plane * output_plane + dst_xy] =
old_value + new_value * smootherstep_f32(y_f) * smootherstep_f32(x_f);
} else {
(*output)[plane * output_plane + dst_xy] = new_value;
}
}
}
}
}
sd::Tensor<float> process_tiles_2d(const sd::Tensor<float>& input,
int output_width,
int output_height,
int scale,
int p_tile_size_x,
int p_tile_size_y,
float tile_overlap_factor,
bool circular_x,
bool circular_y,
const TileProcessCallback& on_processing,
bool silent) {
sd::Tensor<float> output;
int input_width = static_cast<int>(input.shape()[0]);
int input_height = static_cast<int>(input.shape()[1]);
GGML_ASSERT(((input_width / output_width) == (input_height / output_height)) &&
((output_width / input_width) == (output_height / input_height)));
GGML_ASSERT(((input_width / output_width) == scale) ||
((output_width / input_width) == scale));
int small_width = output_width;
int small_height = output_height;
bool decode = output_width > input_width;
if (decode) {
small_width = input_width;
small_height = input_height;
}
int num_tiles_x;
float tile_overlap_factor_x;
sd_tiling_calc_tiles(num_tiles_x, tile_overlap_factor_x, small_width, p_tile_size_x, tile_overlap_factor, circular_x);
int num_tiles_y;
float tile_overlap_factor_y;
sd_tiling_calc_tiles(num_tiles_y, tile_overlap_factor_y, small_height, p_tile_size_y, tile_overlap_factor, circular_y);
int tile_overlap_x = static_cast<int32_t>(p_tile_size_x * tile_overlap_factor_x);
int non_tile_overlap_x = p_tile_size_x - tile_overlap_x;
int tile_overlap_y = static_cast<int32_t>(p_tile_size_y * tile_overlap_factor_y);
int non_tile_overlap_y = p_tile_size_y - tile_overlap_y;
int tile_size_x = p_tile_size_x < small_width ? p_tile_size_x : small_width;
int tile_size_y = p_tile_size_y < small_height ? p_tile_size_y : small_height;
int input_tile_size_x = tile_size_x;
int input_tile_size_y = tile_size_y;
int output_tile_size_x = tile_size_x;
int output_tile_size_y = tile_size_y;
if (decode) {
output_tile_size_x *= scale;
output_tile_size_y *= scale;
} else {
input_tile_size_x *= scale;
input_tile_size_y *= scale;
}
int num_tiles = num_tiles_x * num_tiles_y;
int tile_count = 1;
bool last_y = false;
bool last_x = false;
float last_time = 0.0f;
if (!silent) {
LOG_VERBOSE("num tiles : %d, %d ", num_tiles_x, num_tiles_y);
LOG_VERBOSE("optimal overlap : %f, %f (targeting %f)", tile_overlap_factor_x, tile_overlap_factor_y, tile_overlap_factor);
LOG_VERBOSE("processing %i tiles", num_tiles);
pretty_progress(0, num_tiles, 0.0f);
}
for (int y = 0; y < small_height && !last_y; y += non_tile_overlap_y) {
int dy = 0;
if (!circular_y && y + tile_size_y >= small_height) {
int original_y = y;
y = small_height - tile_size_y;
dy = original_y - y;
if (decode) {
dy *= scale;
}
last_y = true;
}
for (int x = 0; x < small_width && !last_x; x += non_tile_overlap_x) {
int dx = 0;
if (!circular_x && x + tile_size_x >= small_width) {
int original_x = x;
x = small_width - tile_size_x;
dx = original_x - x;
if (decode) {
dx *= scale;
}
last_x = true;
}
int x_in = decode ? x : scale * x;
int y_in = decode ? y : scale * y;
int x_out = decode ? x * scale : x;
int y_out = decode ? y * scale : y;
int overlap_x_out = decode ? tile_overlap_x * scale : tile_overlap_x;
int overlap_y_out = decode ? tile_overlap_y * scale : tile_overlap_y;
int64_t t1 = ggml_time_ms();
auto input_tile = sd_tensor_split_2d(input, input_tile_size_x, input_tile_size_y, x_in, y_in);
auto output_tile = on_processing(input_tile);
if (output_tile.empty()) {
return {};
}
GGML_ASSERT(output_tile.shape()[0] == output_tile_size_x && output_tile.shape()[1] == output_tile_size_y);
if (output.empty()) {
std::vector<int64_t> output_shape = output_tile.shape();
output_shape[0] = output_width;
output_shape[1] = output_height;
output = sd::Tensor<float>::zeros(std::move(output_shape));
}
sd_tensor_merge_2d(output_tile, &output, x_out, y_out, overlap_x_out, overlap_y_out, circular_x, circular_y, dx, dy);
if (!silent) {
int64_t t2 = ggml_time_ms();
last_time = (t2 - t1) / 1000.0f;
pretty_progress(tile_count, num_tiles, last_time);
}
tile_count++;
}
last_x = false;
}
if (!silent && tile_count < num_tiles) {
pretty_progress(num_tiles, num_tiles, last_time);
}
if (output.empty()) {
return {};
}
return output;
}