* refactor(launchpad): quieter, borderless design refresh The launchpad carried decoration from an earlier direction: icon chips, corner-hung count badges, a permanently visible filled arrow, uppercase mono card titles, and a dotted stipple divider — plus a frame that had been invisible since the app-wide border tokens were zeroed. Rework it around what the borderless direction actually implies: - Feature tiles get a whisper-faint surface instead of a dead frame, and read as three bands (bare glyph + count / title + arrow / description). `--card-hue` is spent sparingly — the glyph at rest, the surface, count and arrow only once raised. Titles move to sans sentence case; counts are plain tabular numerals. Lift softened 4px -> 2px, coloured glow -> neutral shadow, plus an explicit focus ring and a staggered entrance. - Hero drops the boxed "646" pill and the filled A/B-Compare button for quiet type, with a hairline standing in for the separation. - Section labels trade the dotted stipple for a single fading hairline; rows are transparent until hover and reveal "Open" on hover/focus (it stays in the DOM, so AT and keyboard always reach it). - Hero, tiles, recent files, callout and project lists now share one 1180px column — previously only the top half was capped, so lists ran edge-to-edge on a wide display while the deck stayed centred. Two bugs found and fixed while doing it: - Buttons that had `border border-solid border-transparent` removed fell back to the UA default border and rendered a visible 1px outline. They now carry `border-0` explicitly. - `.lp-animate` used `animation-fill-mode: both`, so after the entrance it kept owning `transform` — and animation-origin declarations outrank normal ones, which silently killed the card hover lift. Now `backwards`, which still holds the from-state through the stagger delay. Also drops CSS the page has not rendered since #904: the cursor-spotlight layer, the breath ring, and the per-card waveform strip. Verified with headless renders at 1600/1280/940 and the empty state. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(dictation): decode Wayland portal signals and show the capture pill The GlobalShortcuts portal declares Activated/Deactivated as (o session, s shortcut_id, t timestamp, a{sv} options). We decoded the timestamp as u32, so zbus rejected every signal with Signature mismatch: got `(osta{sv})`, expected `(osua{sv})` and the press was dropped as an invalid signal. Registration succeeded and the desktop even reported the bound chord back, so the hotkey looked wired up while doing nothing at all — on every Wayland compositor, for the whole life of the feature (#1490). Decode the 64-bit timestamp, and keep the 32-bit spelling as a fallback so a non-conforming portal degrades to working rather than to silence. With presses arriving, the second half of the failure showed: nothing had shown the widget window since it became a hidden recorder host, so a capture ran with no pill on screen — and a mic or Accessibility failure rendered into a window nobody could see. Add show_dictation_pill, which bottom-centres the capsule on the monitor under the pointer and shows it without taking focus (Windows keeps SW_SHOWNOACTIVATE so paste still lands in the user's document), and call it from the widget for every state but idle. Wayland denies clients their own placement, so the compositor picks the spot there; the pill still appears. dispatch_dictation_capture now logs whether a press was emitted or queued — a press that reaches Rust and produces nothing was otherwise indistinguishable from one the compositor never delivered. Tests: portal signals decode at both timestamp widths (the 64-bit case fails before this change with the exact production error); pill placement centres, respects a second monitor's origin, and clamps rather than going off-screen; the widget shows for a state needing the user, stays hidden while idle, and never shows for a press that arrives while dictation is disabled. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * chore: sync in-progress workspace changes Uncommitted work already in the tree, checkpointed so the branch matches the local machine: - Remote GPU workers: join-from-the-app flow, one-time secrets, QR join codes, a Compute control in the status bar, and the device-list Workers panel (#1516) - Model Catalogue workspace, with Settings pointing at it - Settings sidebar search and keyboard navigation - Demo assets for dubbing, dictation and voice design, plus the scripts that render them - Backend: validation-error handling, ASR request-path degradation, and the accompanying tests - CHANGELOG entries for the above and for the Wayland dictation fix Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(tests): follow Engines to the Model Catalogue, and green the sweep - test_supertonic3 asserted the license gate points at "Settings" while the engine now names Model Catalogue → Engines, which is where the accept button actually lives. The assertion follows the move; what it pins is unchanged — the hint must name a place the user can reach it. - Carries the CJK allowlist entries for the rendered dub bundle (#1517) and the regenerated route snapshot for /workers/agent (#1516), both of which this branch inherits from the workspace sync. - docs/install/linux.md: the dictation capsule is bottom-anchored everywhere except Wayland, where the protocol gives applications no say in their placement. Documented rather than left as a surprise (CodeRabbit). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * ci: stop a flaky dependency fetch from failing green runs en-core-web-sm resolves to a direct GitHub release URL, and github.com intermittently answers `http2 error: refused stream before processing any application logic`. uv's own three retries all land within the same few seconds and fail together, so the whole job dies on a dependency that has nothing to do with the change under test — it cost #1518 and #1517 an otherwise-green run tonight. Two changes: back off between whole `uv sync` attempts, which is what actually clears it, and pass --no-sync to the pytest steps. `uv run` re-resolves the environment before running, so every test step was a fresh chance to hit the same fetch even though the install step had already synced — that is exactly how #1518 failed, in the isolated backend/tests step, with all 5467 tests already passed. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * ci: one retry seam for every uv sync, not just the job that failed last en-core-web-sm resolves to a direct GitHub *release* URL rather than a package index, and github.com intermittently answers `http2 error: refused stream before processing any application logic`. uv's own retries all land inside the same ~10 seconds and fail together, so a job dies on a dependency unrelated to the change under test. Tonight that cost four otherwise-green runs across #1515, #1517 and #1518 — and the first fix only covered the Tests job, so the next failure simply moved to Smoke (Linux), which syncs separately. The fetch is per-job, so the fix has to be per-job: scripts/uv-sync-retry.sh backs off between whole attempts (15s, 45s, 90s) and every workflow that syncs now goes through it — ci.yml (tests + the platform matrix), release.yml, security.yml, evals.yml. It still fails loudly after four attempts, so a genuinely broken lockfile is not disguised as a flake. The Tests job also lacked the UV_HTTP_TIMEOUT / UV_HTTP_RETRIES the smoke matrix has always set, which is part of why it was the one that kept dying; it has them now. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * test(ci): pin the Intel-Mac contract by intent, not by command spelling test_ci_verifies_intel_mac_as_the_documented_remote_only_host asserted the literal line `run: uv sync --extra pockettts`, so routing every sync through scripts/uv-sync-retry.sh read as a broken Intel-Mac contract. The contract it exists to protect is that the pockettts extra installs ONLY on backend_supported legs — which the regex now pins, while leaving how the sync is invoked free to change. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * ci: keep every uv run out of the resolver, and bound the retry budget CodeRabbit, #1517: - `uv run` re-resolves before running, so the smoke suite, the worker-artifact tests, the release test run and the eval run were each a fresh chance to hit the flaky direct-URL fetch outside the retry loop. All of them pass --no-sync now; the environment is already synced by the step that owns the retries. security.yml's `uv run --with pip-audit` is deliberately left alone — it layers an ephemeral package rather than running the project's own tests. - The retry count multiplied uv's own budget (UV_HTTP_RETRIES=5 with a 120 s timeout on the smoke matrix). Three attempts and 60 s of total backoff outlast the refusals actually observed while staying well inside the jobs' timeout-minutes. - The Intel-Mac contract test pinned the smoke command literally too, so --no-sync tripped it exactly like the sync line did. Same fix: assert the contract (smoke runs only on backend_supported legs), not its spelling. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
227 lines
12 KiB
Markdown
227 lines
12 KiB
Markdown
# Expressive speech: breaths, laughter, and style
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How to direct a performance — laughter, sighs, pauses, whispering, emotion,
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and the community favorite: *"how do I make it take a sharp audible breath,
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like a person running out of breath?"* Some of this is supported today
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(engine-dependent), some is spec'd but not shipped yet. This page tells you
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exactly which is which, so you don't burn an evening on tags an engine
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ignores.
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## The short version
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| You want | Do this | Works on |
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|---|---|---|
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| A pause | Type `[pause]`, `[pause 500ms]`, or `[pause 1.5s]` in the text | Every engine |
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| Laughter or a sigh | ⊕ Insert → `[laughter]` / `[sigh]` | Default engine (VoiceStudio) |
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| An audible breath **on demand** | `[breath]` in the text | CosyVoice 3 only (opt-in) — see [Breaths](#breaths-specifically) |
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| Whispering | Style → `whisper` (the voice-design/style field) | Default engine |
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| Emotion ("excited", "sad", graded intensity) | IndexTTS2's emotion controls — Audiobook tab's Production Overrides, or the `/ws/tts` API — or CosyVoice 3 instruct | Opt-in engines only |
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| The same take again | Pin the seed / lock the profile | Default engine |
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## Why bracket tags work at all (and when they don't)
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Everything you type in the text box reaches the active engine **verbatim** —
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the pipeline goes out of its way not to break tags:
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- The text-normalization pass (numbers, abbreviations) skips every `[…]` span
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(`backend/services/text_normalization.py`).
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- The long-text chunker never cuts inside a bracket tag
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(`backend/services/chunked_tts.py`, `_BRACKET_TAG_RE`).
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The flip side is just as important: **unrecognized tags are not stripped.**
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An engine that doesn't know a tag receives it as literal text and will try to
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speak it. Pasting an ElevenLabs script full of `[excited]` / `[whispers]`
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degrades output on every engine we ship — those tags are on the roadmap (see
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[What's coming](#whats-coming)), not in the engines. Use only the tags listed
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for your engine below.
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## What each engine can do today
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### Every engine
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- **`[pause Nms]` markers** — `[pause]` (350 ms default), `[pause 500ms]`,
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`[pause 1s]`, up to 10 s. Rendered as real stitched silence, so it works
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identically on all engines.
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- **Punctuation** — ellipses, dashes, exclamation marks, and short fragments
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genuinely shape pacing and intonation. Cheap, underrated.
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- **The reference clip is a performance direction.** Zero-shot cloning mirrors
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the *delivery* of the reference, not just the timbre — a flat reference
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clones flat, an animated one clones animated (see the tip in
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[generation-parameters.md](generation-parameters.md)). This is the most
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reliable expressive control in the app.
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- **Pronunciation overrides** — `[[Nuh-VAD-uh]]` inline, or the pronunciation
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dictionary. Not expression, but often what a "it says this weirdly" problem
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actually needs.
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### Default engine (VoiceStudio)
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**Non-verbal tags.** The bundled model natively tokenizes 13 reaction tags
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(`omnivoice/models/omnivoice.py`, `_NONVERBAL_PATTERN`) — the ⊕ Insert button
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at the corner of the Script box lists them all:
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`[laughter]` `[sigh]` `[confirmation-en]` `[question-en]` `[question-ah]`
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`[question-oh]` `[question-ei]` `[question-yi]` `[surprise-ah]`
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`[surprise-oh]` `[surprise-wa]` `[surprise-yo]` `[dissatisfaction-hnn]`
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Honest expectations: `[laughter]` and `[sigh]` are the broadly useful ones;
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most of the interjection variants (`-ah`, `-yi`, `-hnn`) are tuned for
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Mandarin-flavored speech. How convincingly a tag renders varies with the
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voice — a tag that lands great on one reference clip can come out subdued on
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another. There is **no intensity control**, and **no `[breath]` tag** in this
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set.
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**Whispering.** `whisper` is the one delivery style the instruct validator
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accepts (the taxonomy is Gender / Age / Pitch / Style / Accent / Dialect —
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see [voice-design.md](voice-design.md)). `[happy]` / `[sad]`-style emotion
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direction is **not** something the base model takes.
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**Sampling knobs + seed.** The Voice workspace **and the Audiobook tab** each
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carry a Production Overrides panel exposing the sampling surface (defaults in
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parentheses; details in [generation-parameters.md](generation-parameters.md)):
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- `position_temperature` (5.0) and `class_temperature` (0.0) — 0 is greedy;
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higher is more random, which means more expressive variation *and* more
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artifacts.
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- `num_step` — the Voice page defaults to 16 (fast); Audiobook renders default
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to 32 (cleaner), overridable in the Audiobook panel. Fewer steps = rougher,
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occasionally more "human-sounding" edges.
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- **Seed** — unpinned by default, so every render differs. The history rail
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shows the seed each take used; "Keep this seed" (Design tab) or locking a
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profile from history pins reference + seed, making the voice
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bit-reproducible. The Audiobook panel also takes a book-level seed directly.
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- `postprocess_output` (on) — removes long silences from the output. Turn it
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off when the silence *is* the performance.
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The Audiobook panel adds two longform-only controls on top of that surface:
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IndexTTS2 emotion (see below), and **Vary repeated lines** — a cache opt-out
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that gives every identical line its own take instead of replaying one recording
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(off by default, so books stay byte-reproducible unless you ask for variety).
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**Longform-only tags.** Audiobook and Stories additionally parse SSML-lite —
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`[slow]…[/slow]`, `[fast]…[/fast]`, `[emphasis]…[/emphasis]`, `[spell]` —
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plus `[voice:NAME]` for multi-voice scripts
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(`backend/services/longform_parser.py`). These are not parsed on the Voice
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page.
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### CosyVoice 3 (opt-in)
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The most direct paralinguistic control in the app, if you're willing to
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install it. CosyVoice 3 honors, inline in the text:
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- `[breath]` — an audible breath, exactly where you put it
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- `[laughter]`
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- `<strong>word</strong>` — emphasis
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plus **natural-language instruct** ("speak with a Sichuan accent", "sound
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exhausted") — the backend appends the model's required `<|endofprompt|>`
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terminator for you (`backend/services/tts_backend.py`,
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`CosyVoiceBackend`). One catch: the Studio style field whitelists instruct to
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the default engine's taxonomy, so free-text instruct currently needs the API
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(`POST /generate` with an `instruct` form field, or `/ws/tts`).
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Setup: clone + install [CosyVoice](https://github.com/FunAudioLLM/CosyVoice)
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(non-trivial: `git clone --recursive`, its requirements, SoX), then set
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`OMNIVOICE_COSYVOICE_MODEL` to the model directory and select it in
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Model Catalogue → Engines. CUDA or CPU; MPS is unverified upstream.
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### VoxCPM2 (opt-in)
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VoxCPM2's native convention is an instruct prefix inside the text itself:
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`(speaking fast, out of breath) I can't stop now.` The app maps the
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`instruct` field onto that prefix (`backend/services/tts_backend.py`,
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`VoxCPM2Backend.generate`), and because the convention is literally in-text,
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typing the parenthetical at the start of your text works too. Treat it as
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guidance, not a guarantee — adherence varies by voice and language.
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### IndexTTS2 (opt-in)
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The only engine with **graded** emotion control: an 8-value emotion vector
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(happy, angry, sad, afraid, disgusted, melancholic, surprised, calm), an
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emotion *reference clip* whose delivery is mimicked (with a blend strength),
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or a natural-language emotion description. The **Audiobook tab's Production
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Overrides** expose the natural-language path — an *Emotion description* field
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plus an *Emotion strength* slider (`emo_alpha`), shown only when IndexTTS2 is
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the active engine so there are no dead controls. The full surface (the 8-float
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`emo_vector`, an `emo_audio` reference clip) is on the streaming WebSocket API
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(`/ws/tts` — `emo_vector`, `emo_audio`, `emo_alpha`, `emo_text` fields;
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`backend/api/routers/tts_stream.py`). The single-shot Voice page does not carry
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emotion controls yet.
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## Breaths, specifically
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The honest answer to *"how do I invoke a sharp inhale on demand?"*:
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**On the default engine — you can't yet, not directly.** There is no
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`[breath]` or `[inhale]` token in its tag set; `[sigh]` is the nearest
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neighbor and it's an exhale. An engine-agnostic breath/reaction tag layer is
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spec'd ([specs/01-expressive-tts.md](specs/01-expressive-tts.md)) but not
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shipped — see below.
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**The direct route: CosyVoice 3.** Its `[breath]` tag puts an audible breath
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exactly where you type it. If on-demand breaths matter to your work, this is
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the supported path today.
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**The coax-it recipe (default engine).** Breaths *can* be elicited — this is
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exactly what v0.3.9 was doing by accident. Roughly in order of effectiveness:
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1. **Put the breathing in the reference clip.** Record 8–15 s of yourself (or
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your speaker) genuinely winded — audible inhales between phrases. The
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clone mirrors the delivery. This alone gets most of the way there.
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2. **Write for it.** Short gasping fragments with pauses:
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`I can't… [pause 300ms] I can't keep… [pause 200ms] keep running.`
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3. **Turn off `postprocess_output`** (Production Overrides — Voice tab *or*
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Audiobook tab) so the silences — where breath artifacts live — aren't
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trimmed away.
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4. **Add randomness, then farm takes.** Raise `class_temperature` to 0.3–0.7
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(default is 0, fully greedy) and regenerate a few times — the seed is
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unpinned, so each take differs. Both controls live in the same Production
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Overrides panel, so this whole recipe now works for an audiobook chapter
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(audition it with the per-chapter Preview button), not just a single Voice
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render. In a book, the **Vary repeated lines** toggle farms takes across
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repeated lines automatically.
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5. **Keep the winner.** When a take breathes right, its seed is on the
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history entry — lock the profile from there (or set the Audiobook panel's
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book-level seed) and every future generation uses the same reference + seed.
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Tradeoffs, stated plainly: temperature cuts both ways (the same randomness
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that produces a great gasp produces slurred words and timbre drift), takes
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are non-repeatable until you pin the seed, and postprocess-off keeps *all*
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long silences, wanted or not. This is a workaround, not a feature — which is
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why the feature is spec'd.
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## Why v0.3.9-style random breaths faded
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Users of v0.3.9 remember outputs that would spontaneously breathe, gasp, and
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rustle — and noticed v0.3.15+ is smooth. Those breaths were never a feature:
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they were uncontrolled sampling variance (unpinned seed + the default
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`position_temperature` of 5.0) surviving an output chain that was, at the
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time, less tidy. Then the chain got deliberately cleaner:
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- **v0.3.12** — the mastering pre-stage was cut down to highpass + compressor
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after a field report of hidden echo; every generation had been getting a
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small room reverb baked in, which made outputs sound roomier and
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breathier (#986).
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- **Silence post-processing** (`postprocess_output`, default on) removes long
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silences — the gaps where stray breath noise lived.
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- **v0.3.16** — VoxCPM2 reference clips get edge-silence trimming before
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conditioning, and outputs get a trailing-silence trim (#1055), so that
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engine stopped inheriting dead air and its artifacts.
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Net effect: the default output is now clean by design, and expressiveness is
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becoming something you *ask for* (tags, instruct, the recipe above) rather
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than something that happens to you.
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## What's coming
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[Spec 01 — Expressive TTS](specs/01-expressive-tts.md) defines the plan: one
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engine-agnostic tag surface (`[excited]`, `[whispers]`, reaction tags like
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`[breath]`) that lowers to whatever the active engine can really do and
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**visibly degrades** where it can't, plus an Expression panel (emotion
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dropdown + intensity + emotion-reference clip) everywhere in the UI. The
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pronunciation phases have shipped (dictionary + `[[…]]` overrides), and the
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Audiobook tab now carries a first Expression surface — IndexTTS2 emotion
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description + strength, engine-gated. Still spec'd, not shipped: the
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engine-agnostic inline emotion/reaction tag grammar, the emotion-reference
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clip picker, and the Expression panel on the single-shot Voice page. No
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promised date — when each lands, this page gets updated in the same PR.
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