Files
llama.cpp/ggml-vulkan.cpp
Aaron Miller cc05a602d6 use mat*vec shaders for mat*mat
I wrote the mat*mat shaders from scratch so I understand them better but
they are currently not faster than just multiply-invoking the mat*vec
shaders, by a significant degree - so, except for f32 which needed a new
shader, revert to the m*v ones here.
2023-11-03 17:22:22 -04:00

63 KiB