* broad lint fixes to sidestep CI scope glitch
* runner: Remove CGO engines, use llama-server exclusively for GGML models
Remove the vendored GGML and llama.cpp backend, CGO runner, Go model
implementations, and sample. llama-server (built from upstream llama.cpp via
FetchContent) is now the sole inference engine for GGUF-based models.
(Safetensor based models continue to run on the new MLX engine.) This allows
us to more rapidly pick up new capabilities and fixes from llama.cpp as they
come out.
On windows this now requires recent AMD driver versions to support ROCm v7 as
llama.cpp currently does not support building against v6.
* llama/compat: load Ollama-format GGUFs in llama-server
Squashed from upstream/jmorganca/llama-compat on 2026-04-29.
Source tip: 0c33775d37.
Original source commits:
- 25223160d llama/compat: add in-memory shim so llama-server can load Ollama-format GGUFs
- 7449b539a llm,server: route Ollama-format gemma3 blobs through llama/compat
- 436f2e2b1 llama/compat: make patch-apply idempotent
- 8c2c9d4c8 llama/compat: extend gemma3 handler to cover 1B and 270M blobs
- 021389f7b llama/compat: shrink clip.cpp injection from 18 lines to 1
- 61b367ec2 llama/compat: shrink patch to pure call-site hooks (34 -> 20 lines)
- 36049361c llama/compat: simplify shim (gemma3-tested)
- 8fa664865 llama/compat: add qwen35moe text handler
- db0c74530 llama/compat: add qwen35moe vision (clip) support
- 2a388da77 llama/compat: split shared infra into a util TU
- 9a69a17dc llama/compat: document non-public API dependencies
- d0f38a915 llama/compat: add gpt-oss and lfm2 handlers
- 086071822 llama/compat: add mistral3 text handler (vision TODO)
- 63bde9ff7 llama/compat: add mistral3 vision (clip) support
- 3a57b89d5 llama/compat: apply LLaMA RoPE permute to mistral3 vision Q/K
- 99cb87439 llama/compat: add qwen35, gemma4, deepseek-ocr handlers
- 2c7850dba llama/compat: add nemotron_h_moe handler (latent FFN + MTP skip)
- 9e3b54225 llama/compat: add llama4 text + clip handlers
- 034fee349 llama/compat: add gemma4 clip handler (gemma4v projector)
- 9945c5a93 server: remove dhiltgen/* compat redirect table
- 5d4539101 llama/compat: rewrite gemma4 tokenizer model to BPE
- 7e0765327 llama/compat: add glm-ocr text handler + text-loader load-op hook
- f1bd1a25a llama/compat: add glm-ocr clip handler (glm4v projector)
- 4b5cf3420 llama/compat: collapse text-loader hook back to one new patch line
- eb4ecf4fc llama/compat: extend gemma4 clip handler to gemma4a (audio)
- a23a5e76f llama/compat: fix gemma4a per-block norm tensor mapping
- cd2dcaff4 llama/compat: add embeddinggemma handler
- 1ce8a6b26 llama/compat: add qwen3-vl + qwen2.5-vl handlers
- fd98ffa1e llama/compat: add gemma3n + glm4moelite handlers
- cc7bdf0bc llama/compat: handle null buft in maybe_load_tensor
- 0c33775d3 llama/compat: disable mmap when load_op transforms text-side tensors
* refine implementation
* ci: fix windows MLX build
* ci: fix windows llama-server build
* ci: fix windows rocm build
* ci: windows mlx tuning
Shorten long-tail on build, and get OllamaSetup.exe back under 2g limit
* ci: fix windows dependencies
* win: fix dependency gathering
* disable openmp
* win: arm64 cross-compile build
also DRY out CI steps
* scheduler improvements
* ci: improvements from #15982
* win: favor ninja for faster developer builds
* win: fix build
* win: fix arm64 cross-compile
* win: avoid spaces in compiler path
* misc discovery fixes, and bos handling
* lint fixes
* win: fix arm cross-compile build/CI bugs
* llama.cpp update
* win: handle multiple CRT dirs
* vulkan: add windows iGPU detection
* fix creation bugs for patched models, other refactoring work
* tune batch size for better performance
* ci and lint fixes
* fix repeat_last_n bug
* build: revamp build for better developer UX
* amd, sampler, qwen3next fixes
* version bump
* fix mlx build
* revamp GPU discovery
Scanning the output of llama-server is turning out to be too error prone across
llama.cpp updates, so this switches to a thin dynamic library load against the
bundled GGML libraries so more details can be gathered from the API.
* version bump
* missing file
* ci: fix cache miss on rocm build
* refine vulkan dep handling
* fix ps reporting bug on full GPU load
* improve cmake wiring for customized local builds
* version bump
* docker build arg cleanup
* improve windows exit error logs
* fix community gemma4 support and ci flakes
* fix mlx unit test
* tighten up ps logic to avoid double counting fit log lines
* version bump
* fix ps view for full gpu layer offload
* add MTP wiring for llama-server and create with GGUFs
* pick best template by capabilities
* version bump
* ci: harden apt repos
* remove unused cpu core discovery
* adjust batch default logic to reduce OOMs
* support larger tool calls
* fix audio support, template show
* qwen35 mtp patch support
* flesh out dtypes
* rocm deps
* version bump
* lint fix
* block broken gfx1150 on windows
* fix qwen3.5 moe mtp tensors in patch
* mmproj oom fallback and vulkan on by default
* qwen MTP compat fix
* version bump
* ci: fix WoA cross-compile
* ci: workaround ui tool in cross-compile
* version bump
* win: enable OpenMP for CPU builds
* build: improve developer UX
* ci: windows path workaround for CPU build
* win: fix WoA dependencies
* win: fix large offset reads for mmproj patched loads
* version bump
* fix vulkan dup detection
* add OLLAMA_IGPU_ENABLE and largely disable iGPUs by default
* opt-in MTP, win large offset, integraton fixes
* fix unit test scheduler interaction hang
* fix multi-gpu filtering
* version bump
* review comments
* fix thinking level
* fix linux rocm ordering and granite 3.3 template
* version bump
* ci fix - non-shallow MLX checkout
* bypass linux sysfs unit test on windows
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
* Reduce startup model hydration
Add a lightweight model list cache for tags and launch inventory, while keeping show cache population lazy. This avoids loading every local model at startup on large model stores.
* harden flaky scheduler unit test
* remove extra launch model metadata text
* review comments
* review comments
* ci: speed up release builds
This should help speed things up for release. It also will help
speed up local developer builds a little.
* ci: dedup linux build steps and optimize
* review comments
MLX compiles the AIR objects with the requested -mmacosx-version-min, but its final metallib step invokes metal instead of metallib. With the macOS 26 SDK, that can stamp the Metal v3 library with a macOS 26 deployment target.
Relink the generated AIR files with metallib before install until this is fixed upstream.
The MLX runner now routes model work through a locked worker thread. Status also used that worker only to sample memory, so a scheduler health ping could sit behind long prefill or generation until its 10s context expired, causing /v1/status to return 500 and the server to treat the runner as unhealthy.
While Metal doesn't change VRAM reporting, CUDA does. Cache the last memory sample and make status perform only a short best-effort refresh. If the worker is busy, status returns the cached value while a single background refresh continues and updates the cache when the worker becomes available. The in-flight guard and lifecycle context keep this from spawning unbounded refreshes while preserving live VRAM refresh behavior for CUDA.
Fixes#16081
* app: harden update flows
This hardens the windows update flows and adds a new opt-in and CI triggered unit test to verify Mac/Windows updates with verification.
* test: harden unit tests for OLLAMA_MODELS being set
* app: harden updater
* test: integration test hardening
Improve reliability on slower systems, and some flakes. Fix
a few logic flaws on the newer tests, general hardening.
* tighten up vision logging
* add new models
* remove some older models - still covered by library scenarios
* mlx: refined model push behavior
Refine the algorithm for parallel push of safetensors based models to get
better reliability and throughput.
* review comments, hardening, and performance tuning for slow links
* review comments
* Update MLX and MLX-C
* Run MLX CGO work on a locked OS thread
MLX now relies on OS-thread-local execution state for streams, encoders, and caches. Add an mlxthread executor backed by runtime.LockOSThread and route runner initialization, model load, inference, status memory reads, and cleanup through the worker so Go goroutine migration cannot split MLX state across native threads.
Also stop caching default MLX streams before the runner owns the thread and add worker/threaded MLX regression tests.
* mlx: use common status writer
* mlx: bundle missing libjaccl on arm64
Inspired by #15793
* review comments
* metal: harden for ggml initialization failures
ggml_metal_device_init performs a probe to verify the tensor API compiles. On
some systems this passes, even though kernel coverage isn't complete, which
results in a later crash when compiling the real kernels. This change adds a
single retry if any of the error strings match this failure mode to disable the
tensor API. It also hardens an error case in the Go initDevices to detect
device initialization failures and panic instead of crashing later on a nil
array entry.
Fixes#15734
* review comments
* review comments
* mlx: add laguna model support
* convert: support fp8 safetensors import
Decode HF F8_E4M3 safetensors with block scale companions into GGUF-supported tensor types, and record which output tensors came from FP8 source weights.
Use that source-precision metadata during create quantization: default FP8-sourced GGUFs to Q8_0, keep non-FP8 tensors at their original precision for Q8_0, and promote non-FP8 quantizable tensors to Q8_0 for Q4_K requests.
* ggml: add laguna model support
* server: preserve generate logprobs with builtin parsers
Generate requests were dropping logprob-only chunks whenever a builtin parser buffered visible content. Chat already handled this case, but generate only forwarded chunks with visible response, thinking, or tool-call output.
Keep generate chunks that carry logprobs even when the builtin parser has not flushed visible content yet, and add a regression test that exercises the behavior with a generic thinking parser.
* review comments - perf improvements
* ggml: implement nemotron 3 nano omni
* add poolside integration
* update poolside doc
* adapt to new cache setup
* fix test
* fix test
---------
Co-authored-by: Eva Ho <hoyyeva@gmail.com>
* mlx: Support NVIDIA TensorRT Model Optimizer import
* x/create: support FP8 safetensors import
Decode HF F8_E4M3 safetensors with block scale companions into MLX-importable tensor blobs, including compressed-tensors weight_scale metadata, packed NVFP4 layouts, and mixed-precision tensor headers.
Use that source-precision metadata during create quantization: default FP8-sourced imports to mxfp8, allow source FP8 to target MLX low-bit formats, preserve source-quantized NVFP4 layouts, selectively keep or promote tensors based on their source precision, and detect quantized dtype from mixed-precision safetensors manifests.
* review comments
Use the current fragment offset when emitting unmatched spans during multi-regex BPE splitting. This avoids duplicating earlier prompt text and inflating token counts for multi-stage BPE tokenizers.
If you have a long running create, and start another ollama server with the
same model dir, the GC algorithm deletes the pending blobs and breaks the
create. This adds a 1h grace period to avoid deleting in-flight creation
operations.
After the rotating buffer has wrapped (c.offset > c.maxSize) a subsequent
L>1 Update() went through a slice-to-[0, c.idx) path that discarded all
slots in [c.idx, Dim), losing the older-but-still-in-window tokens the
first Q of the new batch needs for its sliding-window attention.
Linearize the circular buffer to logical order in that wrapped case so
the existing trim + concat preserves the last (maxSize - 1) old tokens.
When the buffer has not yet wrapped (c.offset <= c.maxSize), slots
[c.idx, Dim) are grow padding or stale post-rewind data, so keep
dropping them.
* gemma4: implement Gemma 4 model for MLX (text-only runtime)
* gemma4: two MoE + SWA prefill perf fixes
Two performance optimizations in the gemma4 forward pass
1. Memoize the sliding-window prefill mask across layers.
2. Softmax only over the selected experts in Router.Forward.
* review comments
For some versions of Xcode, cmake builds are failing due to header problems in
cross-compiling during the generate phase. Since generate is producing arch
independent generated output, we can skip this during cross-compiling.
* mlx: add op wrappers for Conv2d, Pad, activations, trig, and masked SDPA
Add Conv2d, flexible Pad (with axes/mode), PadConstant, Maximum,
Minimum, Softplus, ReLU, GLU, Clamp, Sin, Cos, Clip,
ScaledDotProductAttentionMasked, and RoPEWithFreqs. Refactor
RoPEWithBase to delegate to RoPEWithFreqs.
* review comments
* mlx: fix ScaledDotProductAttentionMasked to consult the mask argument
Improve the MLX model creation pipeline with several model-agnostic changes:
- Rewrite supportsVision to use vision_config instead of architecture name
- Add supportsAudio for audio encoder detection
- Add alignment checking (isAligned) for quantization group sizes
- Support per-projection mixed quantization in MoE expert packing
- Record per-tensor quant metadata in safetensors blobs
- Parse per-tensor quant metadata at model load time
- Validate quantize output is non-empty before storing
- Fix pin/unpin cleanup in expert group quantization
- Promote v_proj/k_proj/down_proj to INT8 for INT4 base quant
- Add MetalIsAvailable() utility
- Skip audio encoder tensors from quantization
* pull: refine safetensors pull
- Body drain in resolve() — drain response body before close so Go's HTTP
client can reuse TCP connections instead of opening a new one per blob
(1,075 extra TCP+TLS handshakes eliminated)
- Skip speed recording for tiny blobs (<100KB) — prevents
HTTP-overhead-dominated transfer times from poisoning the median, which the
stall detector uses to cancel "too slow" downloads
- Resume support for large blobs (>=64MB) — on failure, preserves partial .tmp
files; on retry, re-hashes existing datak and sends Range header to download
only remaining bytes; gracefully falls back to full download if server returns
200 instead of 206; SHA256 verification catches corrupt partials
* harden push
- Prevents killing TCP connections after every request.
- Stronger backoff to handle server back-pressure and rate limiting
- Larger buffered reads for improve safetensor upload performance
- Better error message handling from server
- Handle 201 if server says blob exists
- Fix progress reporting on already uploaded blobs
- Trace logging to help troubleshoot and tune going forward
* review comments
* review comments
* create: Clean up experimental paths
This cleans up the experimental features, and adds both unit and integration test coverage to verify no regressions.
* create: preserve config and layer names when creating from safetensors models
When creating a model FROM an existing safetensors model, ModelFormat,
Capabilities, and layer Name fields were lost. ModelFormat stayed empty
because it's only set from GGML layers (which safetensors models lack),
and layer names weren't copied in parseFromModel. This caused derived
models to fail loading ("config.json not found in manifest").
* review comments
* mlx: Improve M5 performance with NAX
This modifies the Mac release to now have 2 builds of MLX for broader
compatibility while supporting the latest M5 hardware features. NAX requires
building with xcode 26.2 and targetting support only for OS v26 and up. Since
we want to support older MacOS versions as well, we now need 2 different MLX
builds and runtime detection logic to select the optimal version. The newer
build will detect NAX missing at runtime, so it is safe to run on pre M5 macs.
* mac: prevent generate on cross-compiles
For some versions of Xcode, cmake builds are failing due to header problems in
cross-compiling during the generate phase. Since generate is producing arch
independent generated output, we can skip this during cross-compiling.
Add --num-ctx flag to set context size, and report NumCtx in model info
header. Calibrate tokens-per-word ratio during warmup using actual
tokenization metrics from the model, replacing the fixed 1.3 heuristic.
This produces more accurate prompt token counts for --prompt-tokens.
Also add fetchContextLength() to query running model context via /api/ps.
* tokenizer: add byte fallback for SentencePiece BPE encoding
When BPE merging produces tokens not in the vocabulary, fall back to
encoding each UTF-8 byte as <0xHH> byte tokens instead of silently
dropping the character. Also teach Decode to convert <0xHH> tokens
back to raw bytes.
Fixes#15229, fixes#15231
* tokenizer fixes
* bench: add prompt calibration, context size flag, and NumCtx reporting
Add --num-ctx flag to set context size, and report NumCtx in model info
header. Calibrate tokens-per-word ratio during warmup using actual
tokenization metrics from the model, replacing the fixed 1.3 heuristic.
This produces more accurate prompt token counts for --prompt-tokens.
Also add fetchContextLength() to query running model context via /api/ps.
* integration: improve vision test robustness and add thinking tests
Add skipIfNoVisionOverride() to skip vision tests when OLLAMA_TEST_MODEL
is set to a non-vision model. Add Think:false to context exhaustion test
to prevent thinking models from using all context before the test can
measure it. Add third test image (ollama homepage) and replace OCR test
with ImageDescription test using it. Relax match strings for broader
model compatibility. Add TestThinkingEnabled and TestThinkingSuppressed
to verify thinking output and channel tag handling.
* gemma4: add Gemma 4 GGML model support
Add full Gemma 4 model family support (E2B, E4B, 26B MoE, 31B Dense)
for the GGML backend including text, vision, converter, parser, and
renderer.
Text model features:
- Sliding window + full attention with per-layer patterns
- KV sharing across layers with donor map
- Per-layer embeddings (PLE) with learned projections
- MoE routing with RMSNorm + learned scale
- Proportional RoPE with freq_factors for global attention
- Final logit softcapping
Vision model features:
- SigLIP vision encoder with 2D RoPE
- ClippableLinear with input/output clamping via packed v.clamp_data
- Adaptive average pooling with nMerge kernel
- Multi-modal projection with unweighted RMSNorm
Converter:
- Safetensors to GGUF with vision tensor renaming
- Fused MoE gate_up_proj splitting
- Vision patch embedding reshape (HF to Conv2D layout)
- Packed clamp data tensor for ClippableLinear bounds
- Proportional RoPE freq_factors generation
Also includes:
- BackendGet() on ml.Tensor for reading weight tensor data
- Q6_K CUDA get_rows kernel support
- MoE-aware ffn_down quantization layer counting
- Gemma4 parser with tool calling and thinking support
- Gemma4 renderer with structured tool format
- Architecture-based auto-detection of renderer/parser/stop tokens
- Integration test gemma4 model list additions
* gemma4: add audio support with USM conformer encoder
Add audio encoding for Gemma 4 using the USM conformer architecture:
- Converter: audio tensor mapping, SSCP/conformer/embedder name replacements,
softplus repacker for per_dim_scale, F32 enforcement for conv weights
- GGML backend: Conv1DDW and PadExt tensor ops
- Audio encoder: SSCP Conv2D, 12 conformer blocks (FFW + block-local
attention with relative position embeddings + LightConv1d + FFW),
output projection, audio-to-text embedding projector
- Audio preprocessing: WAV decode, mel spectrogram, FFT (pure Go)
- Model wiring: WAV detection, audio token handling, unified PostTokenize
Correctly transcribes "why is the sky blue" from test audio.
* integration: add gemma4 audio tests including OpenAI API coverage
Test audio transcription and response via the Ollama native API, plus
two new tests exercising the OpenAI-compatible endpoints:
- /v1/audio/transcriptions (multipart form upload)
- /v1/chat/completions with input_audio content type
All tests use capability checks and skip models without audio support.
* gemma4: add OpenAI audio API support and capability detection
- Add CapabilityAudio and detect from audio.block_count in GGUF
- Add /v1/audio/transcriptions endpoint with TranscriptionMiddleware
- Add input_audio content type support in /v1/chat/completions
- Add TranscriptionRequest/Response types in openai package
* gemma4: add audio input support for run command
- /audio toggle in interactive mode for voice chat
- Platform-specific microphone recording (AVFoundation on macOS,
PulseAudio/ALSA on Linux, WASAPI on Windows)
- Space to start/stop recording, automatic chunking for long audio
* gemma4: add transcribe command (ollama transcribe MODEL)
- Interactive mode with readline prompt and slash commands
- Non-interactive mode for piped audio or record-until-Ctrl+C
- Chunked streaming transcription for long recordings
- Word-wrapped output matching run command style
* gemma4: add parser, renderer, and integration test plumbing
* gemma4: fix renderer to emit BOS token
* gemma4: add OpenAI audio transcription API and input_audio support
* gemma4: update converter for new weight drop naming
* gemma4: add per_expert_scale to MoE router and fix moe_intermediate_size config
* gemma4: rewrite renderer to match HF Jinja2 template exactly
Fix 8 bugs found by building 55 reference tests verified against the
HF Jinja2 chat template (VERIFY_JINJA2=1 shells out to Python):
- Tool responses use separate <|turn>tool turns (not inline tags)
- Tool calls emitted before content in assistant messages
- Thinking content stripped from assistant history (strip_thinking)
- User, tool, and system content trimmed (template does | trim)
- Empty system message still emits system turn (check role, not content)
- Nested object properties rendered recursively with required field
- Array items specification rendered for array-type properties
- OBJECT/ARRAY type-specific rendering comma logic matches template
Also adds Required field to api.ToolProperty for nested object schemas,
replaces old gemma4_test.go with comprehensive gemma4_reference_test.go,
and commits the Jinja2 template as testdata for verification.
* gemma4: fix MoE fused gate_up split and multiline tool-call arg parsing
- Text MoE: split `ffn_gate_up_exps` into contiguous `[gate|up]` halves instead of stride-2 slices.
- Parser: escape control characters in `<|"|>...<|"|>` string literals when converting tool-call args to JSON.
- Fixes warnings like `invalid character '\n' in string literal` for multiline tool arguments.
- Add Gemma4 parser regressions for multiline tool-call args and `gemma4ArgsToJSON`.
* cmd: simplify audio input to dropped file attachments
* gemma4: use full SWA memory for better cache reuse
* gemma4: initialize clamps after backend load
* convert: align gemma4 audio tensor renames with llama.cpp
* Remove redundant comments in gemma4 vision model
* Format Gemma4 MoE block field alignment
* use 4096 kvcache.NewSWAMemCache
* convert: support new Gemma4 audio_tower tensor naming (#15221)
Co-authored-by: jmorganca <jmorganca@gmail.com>
* fix integration test defaults for audio
* review comments and lint fixes
* remove unused audio/video files
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
* tokenizer: add SentencePiece-style BPE support
Add WithSentencePieceNormalizer option to BytePairEncoding for models
that use BPE with SentencePiece-style space markers (space to/from
U+2581).
NewBytePairEncoding is unchanged; the new NewBytePairEncodingWithOptions
constructor accepts BPEOption functions. Decoding handles the reverse
mapping of U+2581 back to spaces.
* review comments
Replace hardcoded Encode(prompt, true) with
Encode(prompt, r.Tokenizer.AddBOS()) so the pipeline respects each
model's tokenizer configuration.
Models with add_bos_token=true (gemma3, llama): unchanged, tokenizer
still prepends BOS.
Models with bos_token=null (qwen3, qwen3.5): unchanged, the BOS
guard (vocab.BOS >= 0) already prevented prepending regardless of
the flag.
This aligns the pipeline with the /v1/tokenize endpoint which already
uses Tokenizer.AddBOS().
* integration: improve ability to test individual models
Add OLLAMA_TEST_MODEL env var to run integration tests against a
single model.
Enhance vision tests: multi-turn chat with cached image tokens, object
counting, spatial reasoning, detail recognition, scene understanding, OCR, and
multi-image comparison.
Add tool calling stress tests with complex agent-style prompts, large
system messages, and multi-turn tool response handling.
* review comments
* mlx: update to HEAD on 3/23
Also fixes a few misc vendoring bugs uncovered with this first update.
This also renames the version files to make them clearer.
* CUDA Fast Gated Delta kernel
* mlx: detect eval errors and panic
On model errors or missing kernels, don't mask the error, bubble it up.
New features:
- Warmup phase to eliminate cold-start outliers
- time-to-first-token measured in each epoch
- VRAM/memory tracking to identify CPU spillover
- Controlled prompt length
- Defaults to 6 epochs and 200 tokens max
Benchstat fixes:
- ns/request instead of ns/op — non-standard unit created a separate group instead of grouping with timing metrics
- Token count as the N field — benchstat interprets N as iteration count for statistical weighting, not as a token count
Use 7z compression (better compression rate) if found in path. That
alone isn't sufficient to get us under 2G, so MLX is now split out as a
discrete download. Fix CI so it will fail if artifacts fail to upload.
The CLI now links to the lazy-load MLX code, but that still happens in
init functions. On internal MLX errors, the CLI exits before it has a
chance to start. This change re-wires the MLX error handling so it
doesn't exit by default. The MLX based runners currently expect exits
on failure, so they re-initialize the default error handling. We can
refine error handling for better go stack traces in the future.
* prefer rocm v6 on windows
Avoid building with v7 - more changes are needed
* MLX: add header vendoring and remove go build tag
This switches to using a vendoring approach for the mlx-c headers so that Go
can build without requiring a cmake first. This enables building the new MLX
based code by default. Every time cmake runs, the headers are refreshed, so we
can easily keep them in sync when we bump mlx versions. Basic Windows
and Linux support are verified.
* ci: harden for flaky choco repo servers
CI sometimes fails due to choco not actually installing cache. Since it just speeds up the build, we can proceed without.
* review comments
Our Dockerfile leverages parallel stages for more efficient builds. However,
our old parallel settings were naive and lead to under/over utilization
depending on the capabilities of your build system.
This change switches to using Ninja for all our docker cmake builds to leverage
its smarter parallel logic. We tell Ninja to target a load of nproc so each of
the build stages will share the load on the system aiming for full CPU use
without oversaturation.
The GPU parallelism settings are also adjusted to 4 to avoid a long-tail for
the last few GPU targets as they work through the long list of GPU
architectures.
This also fixes the Dockerfile to move Vulkan install to just the stage that
needs it instead of blocking most other GPU installs. This should speed up CI
which always has a clean build cache.
This adds a new powershell install script suitable for running via
irm https://ollama.com/install.ps1 | iex
If you download the script and run '-?' it reports basic usage
information, as well as usage examples for common customization
options. The script is signed as part of the release process
to ensure it can run on a typically configured Windows system.
This does not include doc updates - we can merge those after a release
ships to avoid user confusion.
* MLX - dynamic loading of mlx-c
Create a wrapper layer to indirect the dependency on mlx-c so
the main ollama binary does not have a load-time dependency on mlx-c, mlx, and on linux, cuda. Lazy load the library via dlopen
so we can adjust the path to ensure the dependencies are found
and fail gracefully if not present.
* review comments
* fix broken tests
* WIP - MLX backend with gemma3
* MLX: add cmake and go tag build toggles
To build the new MLX backend code:
cmake --preset MLX
cmake --build --preset MLX --parallel
cmake --install build --component MLX
go build -tags mlx .
Note: the main.go entrypoint for the MLX engine will change in a follow up commit.
* add experimental image generation runtime
* add experimental image generation runtime
* MLX: wire up cuda build for linux
* MLX: get dependencies correct and dedup
This is still too large for a unified github artifact, but is now "correct" for the mlx_cuda_v13
directory.
* fix relative link bug in dedup
* Add darwin build and readme
* add go build tag for mlx dependent code and wire up build_darwin.sh
* lint cleanup
* macos: build mlx for x86
This will be CPU only.
* cuda build instructions and fix drift from mlx bump
* stale comment
* Delete agent helper doc
* Clean up readme.md
* Revise README for tokenizer clarity and details
Updated README to clarify tokenizer functionality and removed correctness section.
---------
Co-authored-by: jmorganca <jmorganca@gmail.com>
With the upcoming addition of MLX, the linux bundle will exceed the
maximum github artifact size of 2G. This change will bring the size
back down.
The install.sh changes support backwards compatibility for prior versions
thus should be safe to merge concurrently with this change.
* Revert "add support for NVIDIA Nemotron 3 Nano"
This reverts commit e7d2ae9d69.
* GGML update to 380b4c984
Remove MaskBatchPadding as GGML_KQ_MASK_PAD is no longer present (no
padding required)
* update to c45f89d55
* ec98e2002
solar pro needed more adjusting - needs verification
* review comments
* flash attn: add auto mode for llama engine
If the user does not specify fa in the environment, use auto-mode.
* review comments
* ensure kv cache quantized types have FA explicitly enabled
additional review comments
This changes the default behavior to use the Ollama engine for supported
models, while retaining the ability to disable the Ollama engine and
fall back to the Llama engine. Models in the OllamaEngineRequired list
will always run on the Ollama engine.
* Revert "vulkan: temporary cary of vulkan fixes (#12971)"
This reverts commit 3a9e8e9fd4.
* ggml update to b7087
* fix argsort on metal
* update to b7108
* fix bakllava regression
This model lacks the metadata for the projector type.
* update to b7209
* fix TopK perf
* only build arm code on arm
We now do a deeper probe of CUDA devices to verify the library version has
the correct compute capability coverage for the device. Due to ROCm also
interpreting the CUDA env var to filter AMD devices, we try to avoid setting
it which leads to problems in mixed vendor systems. However without setting
it for this deeper probe, each CUDA library subprocess discovers all CUDA GPUs
and on systems with lots of GPUs, this can lead to hitting timeouts. The fix is
to turn on the CUDA visibility env var just for this deeper probe use-case.
If the user has somehow installed another GGML based app which places a
ggml-base lib somewhere in their PATH, we can experience runtime problems
due to incompatibilities. This change adds a warning message if we detect
a ggml-base outside of our install location to aid in troubleshooting.
The cuda_jetpack libs will enumerate discrete GPUs on SBSA systems
which leads to runtime failures of missing kernels. This fix
requires an exact match to enable jetpacks instead of relying on
enumeration to filter out supported libraries.
Calling abort on windows triggers the C++ runtime to attempt a debugger
attach, which causes the crashed runners to hang instead of exit, leading
to a timeout instead of a fast failure during discovery.
* build: optimize dockerfile context for iterating
This moves the copy of the source into the layer AFTER
doing software installs so we don't have to go through
the RPM install for cuda, etc. every time you touch a
source file.
* amd: implement linux sysfs based VRAM lookup
This adds a C++ implementation of sysfs DRM VRAM discovery
for more accurate free VRAM data on linux for AMD GPUs.
Many failed GPU discovery issues recently can be traced to incorrect override settings.
This extra logging should help quickly spot these and guide users to try unsetting them first.
* docs: vulkan information
* Revert "CI: Set up temporary opt-out Vulkan support (#12614)"
This reverts commit 8b6e5baee7.
* vulkan: temporary opt-in for Vulkan support
Revert this once we're ready to enable by default.
* win: add vulkan CI build
* doc: re-add login autostart faq
This appears to have been accidentally dropped during the doc migration.
* docs: GPU updates lost on the doc update
* review comments: improve windows login disable instructions